Tag Archives: interviews

The Rocket League explosion: developer Psyonix on what’s next for the surprise hit of the summer

Psyonix didn’t think Rocket League would be a hit. The San Diego-based studio had limited expectations of the car-football game, and thought it would only sell a few hundred thousand units in its lifetime. Within a month of its launch, it was being played by 5m gamers. Since then, that …

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Robot wars: Free-to-play PC hit Robocraft, two years after launch

From The Terminator to Titanfall, it’s impossible to escape the impending robot apocalypse. Droids have long held a special place in the public conscience – just look at the recent excitement surrounding the reveal of a toy based on upcoming Star Wars gizmo BB-8. So it’s perhaps little surprise to …

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Having a blast in VR

Cut the blue wire. No, wait – cut the red wire.” It’s a cinematic shortcut for tension, a clichd moment of indecision that inspires collective intake of breath no matter how many times you hear the words uttered. From James Bond halting the timer at 0:07 seconds in Goldfinger to …

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Funktronic Labs on getting the Funk out of triple-A

Funktronic Labs started life in 2013. It was founded by Eddie Lee and Kalin, veterans of Japanese studio Q-Games, who had worked on Q’s PixelJunk series for PlayStation platforms and PC. Initially based in Japan, Funktronic soon moved to LA. Now the duo are preparing to release their first title, …

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Fallout boy: Bethesda’s Pete Hines on the biggest 12 months in the publisher’s history

At E3 2014, Bethesda told MCV that it had never announced a game at the LA show before. 12 months later, not only did the firm announce projects, they actually launched one, and did so via a curtain-raising press conference brimming with confidence. In an act of stated symbolism, Fallout …

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‘Working for Nintendo was my dream’: James Honeywell on landing his ultimate job

Nintendo UK head of consumer marketing James Honeywell is a true industry veteran, with a career stretching back two decades. MCV talks to this year’s MCV Awards Unsung Hero about how his dream came true How did your career get started? I was looking for a job during my first …

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‘The name ‘game’ seems to be really limiting for this amazing media’

Games have grown up. It’s hard to imagine someone deconstructing the psychological processes behind Mario’s Goomba-squishing habits (probably an Oedipus complex) 30 years ago, but in 2015 there are countless articles, YouTube videos and even books about the deeper meaning behind titles, their characters and environments. This has led to …

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Xbox wins Cologne, but wants more of Europe

Microsoft won’t use the word ‘relaunch’ but that’s essentially what it has done with Xbox One. It has already cut the price, redesigned the controller and, come November, it will have introduced a new user interface and backwards compatibility, too. Outside of its casing, the Xbox One that gamers will …

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One to watch: How Xbox picked up the pace against PS4 in 2014

Entering 2014 on the back foot, Xbox One fought passionately to pull itself back into the race against PS4. Microsoft UK director of sales Anne Lepissier tells MCV how her team helped keep pace with Sony’s machine – and what comes next Congratulations on winning the MCV Award for Sales …

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The face of things to come

Tarquin Henderson, head of EMEA Gaming Sales at Facebook, sat down with MCV to talk about the firm’s plans for Gamescom, wider industry trends, and what the social network giant is doing to push video games to the masses. What brings you to Gamescom? Gamescom is a big deal for …

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