Tag Archives: interviews

44 days to Gamescom

The dust hasn’t even settled on E3, but already it’s time to think about the next major trade show.MCV catches up with project manager Tim Endres to find out what we can expect from Gamescom 2015 This Gamescom is the seventh. How would you evaluate the show’s success thus far? …

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Meet the industry’s next big indie publisher

There’s a good chance you haven’t heard of Soedesco. The firm was founded in 2001 and was focusing on creating accessory and game bundles for publishers and retailers But now it is joining the growing ranks of firms publishing indie games, competing against the likes of 505 Games and Team …

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EA: ‘Female players are one of the most important additions we’ve ever made to FIFA’

Over more than two decades, the FIFA series has made hundreds of additions to its virtual recreation of the beautiful game. From ‘97’s six-a-side indoor matches and 2001’s one-button ‘hack’ fouling to 2002’s card-collecting system and 10’s Manager Mode, there’s little that EA’s monster sports IP hasn’t embraced. Or so …

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Bandai on the run: How Bandai Namco plans to stay on top in the UK

It seems that Pac-Man is celebrating his birthday in style. 2015 marks the 35th anniversary of Bandai Namco’s spherical superstar, and the publisher has kicked off the year by rocketing to the top of the UK charts. Nearly a quarter of all boxed games sold in May were Bandai Namco …

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The Astronauts’ Adrian Chmielarz on going from indie to triple-A… and back again

To take a studio from obscurity to prominence once is impressive. To do it three times is extraordinary. This is the feat managed by Adrian Chmielarz, the co-founder of Metropolis Software and People Can Fly. These two outlets became renowned for globally successful titles including Painkiller, Bulletstorm and Gears of …

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For Creed and country – Ubisoft’s effort to restore Assassin’s Creed’s reputation with Syndicate

It’s not a populist thing to say, but I quite liked Assassin’s Creed Unity. The game’s 18th-century French setting was beautiful, and there were some truly epic set pieces that were a joy to play. Unfortunately for Ubisoft, not everyone agreed. The launch of Unity was plagued by technical issues …

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Telltale’s publishing chief on reviving licensed games, championing the episodic model and taking on TV

Game of Thrones. Minecraft. Marvel. The Walking Dead. Jurassic Park. Back to the Future. Telltale Games’ library of titles reads like a licensing wishlist. Working on any of these million-selling franchises might seem like a chance that any games firm would jump at but, even as recently as a few …

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How a 25-year-old studio is reshaping the games industry

For more than two decades, Team 17 has helped to define the UK development sector. Now, it plans to redefine what it means to be a games publisher. Following her recognition as Person of the Year at 2015’s MCV Awards, MD Debbie Bestwick tells MCV more Team 17 remains one …

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One teacher’s battle to make a game

Last year, Oxford-based physics teacher Nicholas Spargo quit his job to work full time on JRPG passion project, Melancholy Republic. He isn’t your typical indie developer. In fact, he had no experience of games development and even less of coding. I haven’t done a course in it or anything,” says …

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Interview: Five years of Green Man Gaming

Over five years ago, three industry professionals turned up to MCV’s offices with a laptop and a pre-prepared speech. These men – including current CEO Paul Sulyok and founding director David Clark – pitched to us their new online business: a PC digital retailer called Green Man Gaming. We were …

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