Koei Tecmo’s Dynasty Warriors has been going for over 18 years now, with eight numbered releases and countless expansions and special editions. And in spite of being – for lack of a better term – very Japanese, the series has been a moderate success in the West. Since the start …
Read More »Kiss and tell – indie label Kiss on streamlining the publishing process
Kiss is a company built on the principle of making the process of getting games to market as painless as possible. The firm was founded in 2012 by industry veterans Darryl Still and Peter King. In the past Still had worked at Atari and launched the publisher’s ST, Jaguar and …
Read More »Was GAME’s £20m Multiplay deal an astute purchase or an unnecessary risk?
‘Retail should get involved with eSports’. It’s a headline we’ve run several times in MCV over the last two years. The big eSports specialists believe that the High Street is its opportunity to turn pro-gaming from a niche (albeit widely watched) pastime, into something every gamer can participate in. GAME …
Read More »The Great Escapists – developer Mouldy Toof on the indie prison game
Alongside Tomb Raider, Halo and Quantum Break on stage at Microsoft’s Gamescom 2014 press conference was a pixel-art title called The Escapists. It’s an indie game set in a prison and has been developed by one-man studio Mouldy Toof, aka former roofer Chris Davis. Having my game shown to the …
Read More »Pushing it to the Climax: interview with Climax Studios CEO Simon Gardner
Climax may not be a company you’d associate with being an ‘indie’ developer. Over its 25-year-plus history, the company has actually worked with some of the industry’s most iconic video game IP. Starting out with console ports of Diablo and Warcraft, before moving onto its original Silent Hill games (Origins …
Read More »Breaking from indie retail into eSports: interview with Am2Pro MD Carl Moore
Former ThatGameShop owner Carl Moore is breaking into the pro-gaming market with his latest venture, eSports outlet Am2Pro. MCV caught up with Moore to find out more Can you please give a brief overview of Am2Pro and what it offers to consumers? Am2Pro differentiates itself from its competitors as we …
Read More »Take-Two CEO on unannounced games, buying studios, WWE and the power of GTA Online
For years, Take-Two’s business has been built on the boxed games market. Yet, with the arrival of Grand Theft Auto Online and the firm’s efforts in Asia, the company has become a digital powerhouse. What does this transition mean for retail? We ask Take-Two CEO Strauss Zelnick Your latest financial …
Read More »OBox: the Chinese games console that wants to take on PS4 and Xbox One
You have to do mobile gaming to be successful in the long-term.” This is how Dan Doughty, director of business development at Snail Games USA, introduces the company’s upcoming mobile-meets-home console device, the OBox. Designed to bridge the gap between the graphical prowess of the PS4 and Xbox One and …
Read More »INTERVIEW: Capcom’s 2015 comeback
The last time MCV met with Capcom’s UK team, they were full of optimism. It was early 2012 and the next year was to mark the arrival of Resident Evil: Operation Raccoon City, Street Fighter X Tekken, DmC: Devil May Cry and Resident Evil 6. The products were in place …
Read More »INTERVIEW: Team Liquid co-owner Steve Arhancet discusses the rise of eSports – and what’s next for the sector
After 12 years in the financial industry, Steve Arhancet made a leap into the then nascent world of professional gaming.Now he’s the co-owner of one of the world’s best-known eSports sides – Team Liquid. He tells MCV about his entry into the sector – and what’s next How did you …
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