Tag Archives: interviews

Interview: Nintendo’s hopes for New 3DS

Nintendo has launched five (count them) Nintendo 3DS-related products today. Two consoles (or four, if you’re counting special editions) and three games, including the highly anticipated The Legend of Zelda: Majora’s Mask and Monster Hunter 4. MCV has played on them, and we like them. But just how significant are …

Read More »

INTERVIEW: Jason Yeh, head of EU eSports at Riot Games, on League of Legends’ rise to the top

With more than 27 million daily players and viewership numbers that rival national TV broadcasting, League of Legends is undeniably the biggest eSports title in the world. Jason Yeh, head of EU eSports at the title’s developer Riot Games, tells MCV how League got to the top – and how …

Read More »

Plain sailing for Yacht Club Games

In 2014 a retro-themed NES-style platformer launched onto Wii U, 3DS and PC. The game was called Shovel Knight, a title funded via Kickstarter and made by a team of veterans of California-based developer WayForward Technologies. The first time they all worked together was on old-school fighting game Double Dragon …

Read More »

INTERVIEW: Stewart Chisam, president of Hi-Rez Studios, on breaking into eSports with Smite

After developing the critically-acclaimed first-person shooter Tribes: Ascend, Hi-Rez Studios decided to make its move into eSports with a brand new MOBA title – Smite. Stewart Chisam tells MCV about the firm’s journey into the world of pro-gaming How did Hi-Rez get involved in competitive gaming? We made our first …

Read More »

Housemarque on making niche downloadable games and the success of Resogun

If you’ve heard of Finnish developer Housemarque, it’s likely the result of sci-fi shoot-em-ups Resogun and Super Stardust. The firm has garnered a cult following over the years with its downloadable PSN titles. But in 2013 the firm reached its biggest audience yet. Resogun was a launch title for PS4 …

Read More »

INTERVIEW: Meet Shaun Campbell, EA’s new UK boss

There’s a perception that 2014 was a quiet year for Electronic Arts. It wasn’t. Of course, there were a few notable absentees from its release schedule. The previously clockwork annual Q4 launches of Need for Speed and Battlefield were AWOL. And these games were certainly missed during the festive run-in. …

Read More »

Pies, psychology and Pixel Rift: the story of Brazil’s first VR game creator

Ana Ribeiro gave up everything to move to the UK and start a new life developing for the Oculus Rift. MCV discovers her fascinating journey Asuccessful business and steady wage would leave many satisfied, but Ana Ribeiro’s passion led her to give it all up and travel almost 9,000km in …

Read More »

How PlayStation conquered Europe – Jim Ryan on DriveClub issues, vocal gamers and game delays

On the first anniversary of PS4, PlayStation Europe boss Jim Ryan tells MCV his thoughts on European domination, broken games, angry consumers, PS4 vs Xbox One and 2015 …on PS4 becoming the No.1 console of 2014 in every single European market PlayStation has always been strong in Europe. Even with …

Read More »

Strauss Zelnick: There’s more to Take-Two than Grand Theft Auto

If you’ve read any of our Take-Two interviews in recent years, you’ll have read the same story: Take-Two is no-longer the Grand Theft Auto company. It’s something CEO Strauss Zelnick likes to remind us at every available moment. They have over 30 1m+ selling brands, he says. But that’s actually …

Read More »

Persona of interest: Atlus CEO Naoto Hiraoka’s first European interview

CEO Naoto Hiraoka speaks exclusively to MCV about bringing Japanese sensibility to the West, pairing with Sega, sticking with Vita and remaining unpredictable Best known in the West for the role-playing franchise Megami Tensei, which spawned the highly popular Shin Megami Tensei: Persona subseries, and surgical-simulation visual novel series Trauma …

Read More »