Tag Archives: MCV Newsletter

Want your story to drive your game rather than vice-versa? Inkle and Failbetter discuss the storytelling potential of the open source Ink

Want a tool that remembers every choice your players have made? Want to banish over complicated flow diagrams? Inkle’s Jon Ingold and Failbetter’s Emily Short talk about a tool that puts writing first

Read More »

Xbox Store adds overdue language information – “We believe that fans will more likely engage with content when they know that it supports their preferred language”

Xbox Language support

We talk to Briana Roberts, senior program manager at Microsoft, about the new tagging sytem

Read More »