Mobile game streaming service struggled to find an audience
Read More »The UN’s ‘Playing for the Planet’ initiative reached 110m players in 2020 – time to join for 2021!
The initiative set out with 19 companies at the start of the year, including UK firms such as Green Man Gaming, Space Ape and Sports Interactive
Read More »“The best thing about my job is that it is hardly work. I never struggle to get up and get going” – d3t’s Ryan Buxton
Ryan Buxton, programmer at d3t, talks about his first big break in the industry, taking inspiration from his dad and the horrors of waking up after the office Christmas party
Read More »UPDATE: “Carlyle has acquired Jagex regardless of any claims made by third parties” says Jagex over disputed ownership claim
Jagex, the developer and publisher behind the popular RuneScape franchise, has been acquired by global investment firm The Carlyle Group
Read More »The Xbox Series X|S launch was the most successful in Xbox history
"The launch of Xbox series X and series S was the most successful in our history with the most devices ever sold in a launch month."
Read More »“Part of what we do as Ballistic Moon is embrace creative risks” – Aardvark Swift studio spotlight: Ballistic Moon
With decades of industry experience at their fingertips, Ballistic Moon is pushing the game development envelope, disinterested in providing derivative experiences for gamers when innovation is at the core of what they do
Read More »Kwalee hires industry veteran Max Everingham from Team17 to lead console and PC publishing drive
“It’s a joy to be working again with David [Darling] on his quest to become as successful in the PC and console arena as Kwalee has already been in mobile.”
Read More »Oculus Quest is in the VR driving seat – The Walking Dead: Saints & Sinners sells 10x more on all-in-one headset
The game, which launched one year ago this week, has surpassed $29m in revenue on all platforms
Read More »OKRE – A new charity from Wellcome – ‘to enable the creative industries to pool knowledge with other disciplines’
Find out more at the OKRE Development Rooms, ‘Urban Worlds: Lives and Landscapes’, at 4pm GMT on Wednesday 27 January 2021
Read More »Tencent buys majority stake in Klei Entertainment, with the Don’t Starve developer retaining “full autonomy”
"Tencent is the only company that we felt would let us retain the level of control that we demand."
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry