GamesAid has announced that it has raised £150,000 for the causes it supported in 2023/2024. The total, which was announced at the conclusion of the Barclays Games Frenzy event, was raised by the charity across the year through events such as its Gala Dinner, its tombolas at events such as …
Read More »[From the industry] Stars of Red Dead Redemption 2 and Final Fantasy VII Rebirth to host Future Games Show Summer Showcase
The Future Games Show returns on Saturday, June 8 at 12pm PT, 3pm ET and 8pm BST. The show will be broadcast on Twitch, YouTube, X, Facebook, TikTok, GamesRadar, BiliBili and more. It will be hosted by BAFTA Award nominee Roger Clark (Arthur Morgan in Red Dead Redemption 2) and …
Read More »Final Boss: Rachel Rakowski, Global Head of Gaming at We Are Social
Every issue of MCV/DEVELOP magazine is wrapped up by an industry leader. For the April-May issue we spoke to Rachel Rakowski, global head of gaming at We Are Social What is your greatest achievement? My greatest personal achievement is succeeding in my mission to become a leader in the gaming …
Read More »[From the Industry] Just 3 weeks left to enter TIGA UK Games Education Awards 2024!
There are only THREE weeks left to nominate your outstanding students, brilliant lecturers and showcase your institution’s dedication to games education in the TIGA UK Games Education Awards 2024 – Entries close on Monday, June 3rd! Why Enter? National recognition: Gain prestigious recognition for your students, lecturers and programmes on a …
Read More »[From the Industry] IO Interactive Welcomes Ulas Karademir as New Chief Technology Officer
IO INTERACTIVE WELCOMES ULAS KARADEMIR AS NEW CHIEF TECHNOLOGY OFFICER IO Interactive, the independent video game developer and publisher best known for the Hitman and Freedom Fighters franchises, announces today that Ulas Karademir will be joining IOI as its new Chief Technology Officer, reporting to IOI’s CEO, Hakan Abrak. This strategic …
Read More »[From the Industry] Leading Studio and Education Executives Confirmed to present at the TIGA Games Education Conference 2024
Representatives from the UK’s leading studios join educators from games courses to address key challenges including skills, employability and developments in technology TIGA, the trade association representing the UK video games industry, has confirmed the initial speaker line-up for its new Games Education Conference, which will take place on Thursday July …
Read More »PR Panel 2024: Stefano Petrullo, Renaissance
In the Feb/Mar issue of MCV/DEVELOP we featured our annual PR Panel, bringing together the good, the bad (in a good way) and the beautiful people of games PR to give us their take on what’s been going on in our beloved industry over recent months. The magazine feature was …
Read More »[From the industry] Lewisham Shopping Centre enters Fortnite: Landsec’s creative approach to public consultation
In a pioneering move for public consultation, Lewisham Shopping Centre will this weekend (11th May, 10am-5pm and 12th May, 11am-4pm) be transformed into the world of Fortnite, as part of a ground-breaking initiative to engage with the community in Lewisham. As part of Landsec’s ongoing commitment to inclusive and innovative public consultation, …
Read More »[From the industry] PTW expands partnership with Imaginarium Studios to open mocap studio at SIDE London
PTW, a leading enterprise games services company that provides technical and creative solutions to numerous developers and studios globally, announced an expansion to its partnership with Imaginarium Studios, opening a cutting-edge motion capture studio at PTW’s SIDE London. Through PTW’s strategic partnership with performance capture and virtual production company Imaginarium Studios, and …
Read More »PR Panel 2024: Danielle Woodyatt, Outrageous PR
In the Feb/Mar issue of MCV/DEVELOP we featured our annual PR Panel, bringing together the good, the bad (in a good way) and the beautiful people of games PR to give us their take on what’s been going on in our beloved industry over recent months. The magazine feature was …
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