As publishers shift to a games-as-a-service business model, additional content should have a growing importance in digital console revenue in 2017, SuperData reports. The data firm expects worldwide digital console revenue to reach $7.8bn (6bn) in 2017, with $4bn (3.1bn) coming from additional content such as as DLC and microtransactions. …
Read More »TopWare insists Two World II is not pay-to-play
Publisher TopWare has responded to the criticisms levelled at recent changes to seven year old RPG Two Worlds II. It was revealed yesterday that the Steam version of the game has seen the introduction of a microtransaction store that offers players the option of buying items that expedite progress. However, …
Read More »Microtransactions added to Two Worlds II seven years after release
Topware Interactive mas made the surprise move of adding an in-game store to its seven year old RPG Top Worlds II. Available purchases include things such as Skill Books, which allow buyers to acquire special abilities, as well as Material Packs, Colour Packs and combat items. Players can also spend …
Read More »Microtransactions added to Forza Horizon 3
Forza Horizon 3 players now have the option of buying cars with real cash instead of earning it in game. A new range of microtransactions starts at 79p – that gets you 100 tokens. This then steps up to 2.49 (325 tokens), 4.19 (575), 8.39 (1,250), 16.74 (2,700), 41.74 (8,000) …
Read More »Report finds 77% of players like microtransactions
77% said that they "like the way microtransactions can heighten their enjoyment of a game."
Read More »People are more likely to spend money on microtransactions than DLC according to NPD
The NPD Group has released the results of its study into microtransactions and DLC, and has come away with some surprising information. The study showed that out of all Americans aged between 13 and 54, 28% had purchased extra content in the last three months according to Gamespot. It also …
Read More »Gearbox details Battleborn’s microtransactions
A new premium currency is being introduced to Battleborn. Platinum will allow players to buy new skins and taunts for heroes – so, only cosmetic items, and not in-game perks. It’s not yet clear whether the items can only be purchased with cash or can also be earned in game. …
Read More »Devs building with Oculus SDK can sell their games on Steam
Games won’t be pinned down to using IAP or marketplace of Rift headset maker
Read More »Just 2% of players spend on mobile, but those that do pay £10 on average
Two-thirds of users make a single purchase, with more than half of buyers going on to spend again
Read More »‘Mobile spenders play at least four hours a day’
While players who won’t part with a penny average around 45 minutes daily, adds former Playdom creative director Eric Todd
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