As cringeworthy dialogue undermines impressive gameplay, developers must spend more time with their scripts
Read More »FIFA 17 will be Frostbite’s biggest test
EA transitions its most crucial franchise to the DICE’s tech, but will it enhance or hinder the series?
Read More »First impressions of the Great Wall: What devs can learn from a wonder of the world
Dave Ranyard reveals how a recent trip to China helped inspire his future dev plans
Read More »Visions from the Future: Could VR send the games industry backwards?
Joost van Dreunen issues a stark warning about VR’s prospects, as the emerging medium struggles to surpass its negative mainstream perception
Read More »Five reasons to work with an established IP
ILogos CEO Elena Lobova discusses the advantages of working on branded titles
Read More »Opinion: When video games date the movies
Former Sony London Studios VR developer Dave Ranyard discusses how virtual reality could see the worlds of film and video games unite. For years now we have seen games and movies do a merry dance together but never really meet up. Sure there have been games made of movies and …
Read More »How to win that publishing deal at E3
Heading to LA next week? Sold Out's George Morgan, Josh Garrity and Sean Labode offer advice on how to fully prepare for those all-important publisher meetings
Read More »Opinion: A PR’s guide to E3
Caroline Miller, the boss of MCV Award winning PR agency Indigo Pearl, shares her advice on how developers and publishers can get the most out of E3 I’m one of those people who really enjoys E3. The thought of a week in sunny LA: seeing the latest games, meeting clients …
Read More »SDKs suck: Why HTML5 is the cure to SDK fatigue
Indie dev and Giftgaming CEO Nick Hatter discusses how service providers can make life easier for games makers
Read More »What should an indie’s long-term goal be?
Tony Gowland ponders the future for independent developers – and asks indies what they're aiming for
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