David Diaz, VP of developer relations at mobile advertising tech firm Fyber, asks studios whether tvOS will be able to repeat the mobile success of iOS on TV
Read More »Analysis: The impact of ad-blocking on the games industry
26.5 per cent of gamers are blocking ads, threatening the main source of revenue for indie publishers. Venatus Media’s co-founder Rob Gay discusses the consequences of ad-blocking In just a few decades, gaming has gone from a cottage hobby to the fourth biggest entertainment industry on the planet – outselling …
Read More »So which VR headset am I going to buy?
Following the confirmation of PlayStation VR’s launch details last night, we now have a pretty clear picture of what virtual reality has to offer punters this year. Which means for many people it’s decision time. But what am I going to opt for? The only way to find out is …
Read More »OPINION: Invincible mode in Star Fox Zero? Great, bring it on
Developer Shigeru Miyamoto has revealed that upcoming Wii U shooter Star Fox Zero will include the option for players to pilot an invincible Arwing. The idea, Miyamoto explained, is to give less experienced, and typically younger players, an easier in-road into the game. The traditional play modes will remain for …
Read More »How life drawing classes are helping to improve Nordeus’ artists
The mobile studio's senior concept artist Nana Li explains why the London team employs this unusual training strategy
Read More »London Games Festival: What will the impact on the UK development sector be?
Julian Ward, a partner at law firm Hamlins specialising in digital, games and interactive entertainment, weighs up the pros and cons of the UK's latest flagship games event
Read More »Why idle/clicker games will have more impact than virtual reality
Codename Entertainment CEO Eric Jordan looks at the power of 'grassroots' game genres
Read More »Opinion: Pay no attention to the ‘battle’ between physical and digital games market
Ahead of this year’s market report, a prominent UK games industry veteran asked me how we would be presenting the data. ‘Is it a case of: The boxed market is still huge,’ he asked. ‘Or that digital is killing the High Street?’ I hear it a lot. The never-ending, tedious …
Read More »The reality of VR: What to consider when making the leap to the medium
Warren Lester, engineering product manager at Vicon, discusses the key factors that devs should keep in mind when making their VR debut
Read More »Opinion: PC game makers should relish High Street interest
‘UK games stores made a major mistake ditching PC games.’ I’ve heard that said a few times, typically by smart PC developers who have made their fortune selling fun, affordable indie games on Steam. The numbers back up their assertion. Depending on which data supplier you believe, between 550m and …
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