SuperData’s Joost Van Dreunen on the indiepocalypse and planning your game’s development
Read More »Let’s support the education of games developers… through games
Digital skills champion Ian Livingstone discusses an ambitious new project that hopes to upskills the UK's aspiring games creators
Read More »The curse of ‘indie’
Debbie Bestwick explains why the term ‘indie’ could hinder your chances of success
Read More »Seven ways to ensure your tools help rather than hinder
Playground Games' Chris Makin provides advice on how to make sure that tools do their jobs, based on an ethos of ‘prevention is better than cure’
Read More »Opinion: Who will make the next Rocket League?
If you visited MCV Towers at all this summer, there’s a good chance you would have heard the words ‘Rocket’ and ‘League’ echo around the floors. We’ve loved the car-football title here, and the fact it has been played by 6m people suggests that we’re not the only ones. That …
Read More »Keeping it real: How to follow Notch and PewDiePie’s example
SuperData’s Joost van Dreunen discusses creating authentic experiences in a digital world
Read More »Insight into the life of a games animator
Lionhead's Harvey Newman discusses his role and the various types of animations
Read More »Opinion: Biggest Gamescom ever was what you made of it
The Gamescom numbers defied the experience somewhat. There were 345,000 visitors to the show, which is 10,000 up on last year’s figure. There were 806 companies, a rise of 14 per cent, and 33,200 trade visitors, a more modest increase of five per cent. But try telling that to the …
Read More »Micropayments, they grow up so fast: How in-game purchases have evolved to survive
Karl MacGregor, VP of digital content at Worldpay, examines how in-game purchases have moved with the times in order to remain one of the hottest topics in today’s industry Digital gaming is where micropayments have no-doubt seen the highest adoption rate. Digital wallets, subscription services and aggregation models have been …
Read More »The hunt for the next big indie game is on
Everyone wanted Yooka-Laylee. The game is what some publishers have coined an ‘indie-A’. That’s an indie title that has more in common with triple-A blockbusters than low-budget, lower-fi efforts. (We used to call them ‘B-grade’ titles, but the industry loves a new label). Games like Yooka-Laylee don’t come around very …
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