With millions more copies of GTA sold, a thriving sports label, and a 2022 release schedule that threatens more of the same (with a Marvel title thrown in for good measure), Take-Two are riding high. Richie Shoemaker thumbs down CEO Strauss Zelnick and gets taken for a spin
Read More »Read the November/December issue of MCV/DEVELOP now! Featuring Take-Two’s Strauss Zelnick, the BGI Christmas appeal, Sociable Soccer and more!
Also Bonfire Peaks, Toem and Game Aid, and much more!
Read More »58% of Take-Two’s Q1 FY20 revenue came from virtual currency, add-on content and in-game purchases
“Fiscal 2020 is off to a terrific start with first quarter operating results that beat our expectations," Take-Two's CEO Strauss Zelnick said
Read More »Take-Two CEO talks full-year results: 24m copies of RDR 2 shipped, sales up by 47 per cent and the company’s E3 presence
Strauss Zelnick also reiterates the company’s support of Gearbox CEO Randy Pitchford
Read More »Take-Two CEO: Red Dead Redemption 2 has sold 23m copies
Strauss Zelnick talks on Take-Two’s incredible Q3, the expansion of its development team and the company's key trends for growth
Read More »Take Two CEO: ‘I’m sure streaming will happen’
Strauss Zelnick thinks gaming's streaming future is bright - but not the end-all, be-all
Read More »Strauss Zelnick: the UK is a great place to invest for development, but Brexit ‘a really bad plan’
"We're looking for the best and the brightest, it's not easy to come by those people"
Read More »Take-Two: the industry is strong and any consolidation will come from outside
Take-Two CEO Strauss Zelnick and Superdata's Joost van Dreunen on why we shouldn't expect any top-end publisher mergers
Read More »Take-Two: ‘Engagement first, monetisation second’
Take-Two reported another strong quarter last night, with net revenue for its fiscal Q1 2018 up 34 per cent year-on-year to $418.2m, and net sales up 28 per cent to $384.3m. Digitally-delivered net revenue also grew 56 per cent to $268.2m and digitally-delivered net sales increased 47 per cent to …
Read More »Take-Two: ‘Our business has been transformed’ by digital
The news of Red Dead Redemption 2’s delay until spring 2018 may have come as something of a disappointment this morning, but Take-Two’s fourth quarter and fiscal year 2017 results show the publisher couldn’t be in better shape to weather the storm. A huge growth in digital sales has been …
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