No marketing? No success on Wii

If publishers commit to long-term marketing of their titles they can most definitely succeed on the Wii, Nintendo’s American boss Reggie Fils-Aime has stated.

The record-breaking sales of many Wii titles have always challenged the notion that success is hard to come by for third party publishers on the platform. Now the outspoken exec has tried to be a little more specific about why certain titles don’t seem to perform on Wii.

I think the one difference in our consumer base vs the competition’s platforms is that our consumers don’t rush out to the store the day a title comes out,” he told Industry Gamers.

The sales curve, whether it’s our titles or third-party titles, tends to be over a much longer time period. What that means from a publisher’s standpoint is that you have to be prepared to support a title over a longer-time period.

You look at when publishers have done this with everything from Rock Band, Guitar Hero to EA Sports Active, and the sales are there. The sales don’t tend to be there if a publisher takes an approach of let me try to do a big launch and then move onto something else; that experience has not been positive.

I keep coming back to the fact that the game’s got to be stellar, you’ve got to be focused against the right consumer target (whatever that might be for the title) and you need to support it beyond day one. If you’re able to do that, the results will be there.”

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).