Wired Productions MD Leo Zullo talks on what makes the indie publisher different from the rest
Read More »[From the industry] EA increases hiring for a ‘mobile’ future and eyes brand transformation, finds GlobalData
EA has increased its hiring in 2021, having doubled its job postings from 182 in December 2020 to 382 in January 2021, according to the Job Analytics database by GlobalData.
Read More »Nexon invested $874m in 2020, with investments in Hasbro, Sega Sammy, Bandai Namco and Konami
"These investments reflect our respect for management teams that create and grow global properties over a period of years and decades."
Read More »Nordisk Games acquires 30% ownership of Supermassive Games
“We are delighted to have Nordisk Games alongside Supermassive for what we are sure will be very exciting times ahead"
Read More »“We need to change the diversity profile of the games workforce” – Aardvark Swift Spotlight: Games Careers Week
The first annual Games Careers Week will soon be upon us, but how did this industry-wide push for diversity and employability come to be?
Read More »Opinion: How digital distribution has changed the investment landscape for video games
"We’ve seen spikes of interest in gaming before, but the accelerated adoption of digital distribution models means that this demand for content is now being met sustainably"
Read More »A more robust critique of award winners would benefit the industry
By engaging with the awards in a more combative manner we are actually supporting it and legitimising it
Read More »BAFTA winners dominated by Hades and Sony exclusive titles
Who won and who might feel a little hard done by
Read More »Acti-Bliz veterans found The 4 Winds Entertainment – to target untapped markets in the Middle East, Turkey, LATAM and more
"The fear of taking risk or of the unknown just does not play well in a typical Western corporate culture"
Read More »Rival Peak wraps with over 100 million minutes watched
Experimental interactive event Rival Peak, has come to the end of its 12-week scheduled season, and clocked up a massive 100m minutes of viewing time. The series was co-created by Genvid Technologies, Pipeworks Studios, and DJ2 Entertainment. And consisted of a virtual reality show, where AI contestants, guided in their …
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