GAME plans to conquer 30 per cent of online games retail in the latest issue of MCV

Gamescom Dailies not enough for you? Fear not – you can download your weekly dose of MCV right here.

For those who are still not satisfied by not one, not two but three special daily editions of MCV to coincide with the world’s biggest games show, this week’s issue is packed with exclusive interviews and the hottest news stories.

At retail, GAME has revealed it’s ambitious target to take a 30 per cent slice of the online games retail market, and ERA explains why video games will not only outperform music and video combined, but also boost sales for the other entertainment formats.

And there’s a bit of an MMO flavour to this week’s issue. Firstly, CCP’s David Reid explains how all those stories you’ve heard about Eve are forming the foundation of the title’s future. And Carbine Studios’ Jeremy Gaffney weighs up business models as he explains WildStar’s unusual play-to-pay option.

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This week’s issue features:

  • GAME aims to take 30% of the online games retail market
  • INTERVIEW: CCP’s David Reid explains how player-driven storytelling has helped Eve survive longer than other MMOs
  • Capcom tells MCV how it survived the disappointment of Resident Evil 6 and a hellish 12 months
  • ERA predicts games will outperform music and video combined this Christmas
  • INTERVIEW: Wildstar’s business model explained, and why MMOs are still experimenting with payments
  • Plus! Previews of Killzone: Mercenary and Star Trek: Into Darkness, PlayStation doubles its UK marketing team, and how 505 Games stole the No.1 spot in the UK charts.

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