We talk to Supermassive CEO Pete Samuels about how to deal with crunch when you plan to release a game every six months and how Until Dawn impacted The Dark Pictures Anthology
Read More »In the pipeline: Unity’s HDRP brings next-gen graphics to the world’s most-used game engine
System Shock 3 and Oddworld: Soulstorm are among the first wave of titles to show that Unity is all-set for bigger things on console and PC
Read More »The sounds of… Alyssa Menes
Every month, we discuss the unique process of making music for video games
Read More »Frontier signs up Surviving Mars developer Haemimont Games as its first publishing partner
Surviving Mars developer will work with Cambridge-based company to deliver title in two-to-three years
Read More »Opinion: How to achieve global gaming success with localisation
"What is acceptable, appropriate and enjoyable can vastly vary depending on players’ cultural identity."
Read More »Xbox Two: ‘Project Scarlett’ coming ‘Holiday 2020’ alongside Halo Infinite
Microsoft also announced that Project Scarlett will use SSD storage in order to slash load times
Read More »Creative Assembly looks to ‘inspire, inform and share’ with students and newcomers at Brighton event on 9th of July
Total War studio to run women-focused afternoon event on the first day of Develop:Brighton conference
Read More »Creative Assembly’s Baj Singh on the need for more diversity in character art
Every month, the team at Creative Assembly debunks some common dev role myths. This month, Baj Singh, lead character artist, explains how he hasn’t yet found a tame enough dragon to scan
Read More »Anisa Sanusi on UI/UX design, why a beautifully presented CV matters and the importance of seeking different perspectives
Cherry picked advice to help you reach the next level in your career
Read More »The sounds of… Elvira Björkman
Every month, we discuss the unique process of making music for video games
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