Every month, the team at Creative Assembly helps us debunk some common development role myths
Read More »The sounds of… Olivier Derivière
Every month, we discuss the unique process of making music for video games
Read More »Jason Rubin: ‘When Oculus was young, it was a startup… now we have a plan’
Oculus’ $399 Rift S and Quest headsets are a huge leap forward in the VR platform’s maturity, Jason Rubin explains to MCV
Read More »Heaven’s Vault – how Inkle wrote its own herstory
Heaven’s Vault is out today, having recently won the Ukie UK Game of the Show at GDC. Seth Barton catches up with developer Inkle’s co-founders to talk about their passion for language, in all its many forms
Read More »When We Made… Baldur’s Gate
We take a look behind the scenes at the development of 1998 classic Baldur’s Gate with Trent Oster, who discusses working in a team who hadn’t shipped a game before, being outsmarted by AI and building the game’s incredible cast – and yes, that includes talking Minsc and Boo’s dynamic
Read More »Rare’s Craig Duncan: ‘I believe gaming can be a force for good’
“Our game has helped players battle social anxiety, helped them through depression."
Read More »Jagex: Hard-won advice on how to lead an entire studio’s artistic output
Jagex’s developers visit us from Runescape’s Gielinor to talk about their latest adventures
Read More »Animation: Frontier explains how the studio brought its dinosaurs to life in Jurassic World Evolution
'The challenge was to allow dinosaurs to convincingly move across player-authored terrain'
Read More »Creative Assembly’s Ellie Koorlander-Lester: ‘Game VFX is a spectacle, but it is more than just decorative and illustrative’
Every month the team at Creative Assembly helps us debunk some common development role myths
Read More »The sounds of… Cris Velasco
Every month, we discuss the unique process of making music for video games
Read More »
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