Liz Prince discusses what studios can do at the beginning of the development process to help ease any crunch later down the line
Read More »Xsolla: Self-publishing doesn’t mean doing it all yourself
Self-publishing has revolutionised the industry but to make the most of it you need a range of tools and services to support you. MCV talks to chief marketing officer Nathalie Lubensky about Xsolla’s efforts to become a one stop shop for studios
Read More »When We Made… Dead Cells
We take a look behind the scenes at the development of Dead Cells, the challenges of developing a roguelike/metroidvania hybrid, why the Prisoner doesn’t have a head and how easy porting can be
Read More »Can the games industry be supported by UK-educated talent after Brexit?
We talk to universities and education-engaged organisations about supporting and improving UK-educated talent to better prepare the games industry for the impact of Brexit
Read More »Relight my fire: Giving Spyro the HD treatment
With the release of the Spyro Reignited Trilogy today, we talk to Toys for Bob’s studio head Paul Yan about the challenges of working on the remasters
Read More »Epic Games launches Unreal Engine 4.21
Unreal Engine’s latest update includes an improved Niagara effects toolset, a Replication Graph functionality to create multiplayer experiences more easily, reduced cook times, and much more
Read More »Aardman on learning the craft of games and why 11-11 Memories Retold is like Marmite
With the release of narrative-driven WWI title 11-11 Memories Retold on Friday, we talk to Aardman Interactive creative director Dan Efergan about the challenges of working on a game that looks like a painting, with a team that lives in another country
Read More »The BBC is going ‘Gaming First’ so pitch it your ideas today
The BBC’s commercial arm has a new name and a new outlook to games. Seth Barton meets industry veteran Bradley Crooks at Television Centre to find out what it's looking for from developers and partners
Read More »Improbable’s new SpatialOS dev kit will help UE devs ‘seamlessly grow any game in scale and complexity’
"It will be easier than ever for developers [...] to scale their game ideas seamlessly across multiple servers"
Read More »Unity unleashes Megacity demo – millions of objects in a huge cyberpunk world
Unite LA keynote shows incredible new capabilities of game engine and editor
Read More »
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