"I want to be fair to the fans who want to buy it on the platform they want... I guess that could change but there would have to be a bloody good reason."
Read More »Graduate Games: Aardvark Swift event helps build up industry-academia relations
We talk to industry attendees of latest event for an update on industry-to-academia relationships
Read More »Breaking limits: Anisa Sanusi on the importance of women role models and why mentorship matters
Anisa Sanusi, who created mentorship program Limit Break, looks into the reasons why representation does matter and why "wishing for a bridge to appear isn’t enough"
Read More »Jagex: What we’ve learnt from 18 years of weekly game updates
Every month, Jagex’s developers visit us from Runescape’s Gielinor to talk about their latest adventures.
Read More »State of Play’s Katherine Bidwell: ‘I find sloppy clichés in games frustrating and I think the players deserve better’
Every month an industry leader wraps up MCV with their unique insight.
Read More »Epic buys Psyonix – because bringing Fortnite and Rocket League together makes perfect sense
Psyonix: “We’ve survived changing tides as partners, so combining forces makes sense in many ways”
Read More »Creative Assembly’s creative director Mike Simpson: ‘Designing a game is like designing a bridge’
Every month, the team at Creative Assembly helps us debunk some common development role myths
Read More »The sounds of… Olivier Derivière
Every month, we discuss the unique process of making music for video games
Read More »Jason Rubin: ‘When Oculus was young, it was a startup… now we have a plan’
Oculus’ $399 Rift S and Quest headsets are a huge leap forward in the VR platform’s maturity, Jason Rubin explains to MCV
Read More »Heaven’s Vault – how Inkle wrote its own herstory
Heaven’s Vault is out today, having recently won the Ukie UK Game of the Show at GDC. Seth Barton catches up with developer Inkle’s co-founders to talk about their passion for language, in all its many forms
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