Two studios could just be the beginning for Improbable's ambitions in game development
Read More »Frontier signs ‘a major global IP licence’ for upcoming title
Cambridge-based developer announces second self-published franchised title
Read More »Jagex on making the voice of the player heard
How the studio's player support mirrors the titles it serves: live, always on and reporting in real-time
Read More »Total War art director Kevin McDowell: ‘Artists specialise, and we always want to see that in-depth specialisation’
Every month the team at Creative Assembly help us debunk some common development role myths
Read More »OMUK’s Matt Dear: ‘It’s important to understand the power that dialogue has in telling a story and immersing the player’
Cherry picked advice to help you reach the next level in your career
Read More »When We Made… Bomber Crew
We take a look behind the scenes at the development of Bomber Crew. Runner Duck’s co-founders Jon Wingrove and Dave Miller explain how they found the courage to strike out on their own and which 90s Amiga classic inspired Bomber Crew’s colourful art style
Read More »Sports Interactive’s Miles Jacobson: ‘Football games have been largely responsible for a big push on the statistics side of football’
The boss of everything Football Manager talks about his career to date and provides his own unique insight on the wider games industry
Read More »Last chance for indie games studios to enter exclusive soundtrack competition
Initiative backed by Jägermeister, record label NCS and A&R specialist LabelRadar will provide the winning studio with an in-game track produced by cinematic bass duo Koven, plus marketing support
Read More »The sound of music: Composers reveal how to collaborate for inspiring results
We discuss the unique process of making music for video games with indie and triple-A composers and how developers can improve their collaboration with them
Read More »Unity returns to GDC show floor ‘with largest booth in our history’ for 2019 – we find out why
Katrina Strafford, VP of marketing at Unity, tells MCV about the company's plan for its 'biggest ever GDC'
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