Aubrey Hesselgren, a technical designer on Brink, talks about overcoming the six foot jump problem, and making parkour feel right
Read More »Swery’s The Good Life reaches £456k Kickstarter goal
A Switch version will also release, if the Kickstarter campaign reaches $800k (£588k)
Read More »Unity unleashes high-end performance and new graphics pipelines in 2018.1
Major update to popular game engine is most important yet
Read More »DayZ mods birthed the battle royale trend and they could pave the way for its successor
Bohemia Interactive doubles down on commitment to mods as DayZ approaches relaunch
Read More »Bandai Namco is making Pac-Man an educator with an Amazon Echo adventure
How the new Europe Innovation Department made an interactive audio story out the classically taciturn character
Read More »Submissions now open for the Develop:Brighton Indie Showcase 2018
Judges will pick ten indie games to be shown at this year’s conference, with developers receiving free three-day passes
Read More »When We Made… Moss
Polyarc’s art director and co-founder, Chris Alderson, explains the process of creating a new kind of game, using VR to create a connection with the player, and the importance of protagonist Quill
Read More »Megan Rice: ‘Being a young woman in the industry can be seriously tough at times’
MCV's April Rising Star talks about stereotypes, variety and being too impatient to be an artist
Read More »Solar Sail Games on debut title Smoke and Sacrifice and the challenges of funding indie games
Every month in Fresh Meat we check in with a new and upcoming developer. This month we chat to Solar Sail Games’ Neil Millstone
Read More »Amiqus Me Anything: How can recruiters help?
This month's question: How important are recruiters when hiring for a studio?
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry