We investigate corporate culture within the games industry and find out how to make sure yours is the right fit for everyone involved
Read More »The Netherlands considers some loot boxes to be gambling
Dutch gaming authority compared the controversial practice to slot machines
Read More »Ubisoft Reflections’ top tips when prepping for a game developer job interview
Ubisoft Reflections' devs give advice to help candidates better prepare for interviews at the studio – and elsewhere in the industry
Read More »Is there a growing UK skills gap?
MCV talks to recruiters, both agency and in-house to see the skills the UK games industry is desperate for
Read More »Ordinal Games is a new studio from EA and Scopely bosses
The mobile studio will focus on narrative experiences and user-generated content
Read More »Publishing reinvented: How Sega Europe had its best year yet
Sega is working closer than ever with its studios. We talk to MCV’s Person of the Year John Clark about community, acquisitions, incubation, leadership and the potential of Steam in China
Read More »A year in the GameMaker Studio
GameMaker Studio 2 has had a great first year. We speak to YoYo Games’ general manager, James Cox, about its success, its plans to bring forth a new generation of game developers, and where the engine goes from here
Read More »Lord of the Rings Living Card Game: ‘We shied away from random card packs’
With digital card games becoming increasingly popular, we talk to Asmodee Digital about bringing Fantasy Flight’s game to Steam Early Access
Read More »Cliff Bleszinski accuses Epic Games of trying to hire away his team, but then they are almost neighbours
The two studios have always had a close, if strained, relationship in North Carolina
Read More »Monument Valley’s Ustwo: There’s more to mobile gaming than ‘tapping candy and opening loot boxes’
We catch up with head of studio Dan Gray, who talks about new IPs, the business models of mobile, the limitations of VR, and moving into publishing like-minded developers
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