Polyarc’s art director and co-founder, Chris Alderson, explains the process of creating a new kind of game, using VR to create a connection with the player, and the importance of protagonist Quill
Read More »Megan Rice: ‘Being a young woman in the industry can be seriously tough at times’
MCV's April Rising Star talks about stereotypes, variety and being too impatient to be an artist
Read More »Solar Sail Games on debut title Smoke and Sacrifice and the challenges of funding indie games
Every month in Fresh Meat we check in with a new and upcoming developer. This month we chat to Solar Sail Games’ Neil Millstone
Read More »Amiqus Me Anything: How can recruiters help?
This month's question: How important are recruiters when hiring for a studio?
Read More »Epic’s Sweeney touts a cross-platform play future for the games industry
"Facebook is only interesting because you can connect with all your friends, if you could only connect with your friends on iOS, that would suck."
Read More »Quantic Dream suing French news outlets after reports of ‘inappropriate behaviour’
Detroit developer is doubling down on denying accusations of homophobic, racist and abusive activity within the studio
Read More »What is company culture and why do you want one?
We investigate corporate culture within the games industry and find out how to make sure yours is the right fit for everyone involved
Read More »The Netherlands considers some loot boxes to be gambling
Dutch gaming authority compared the controversial practice to slot machines
Read More »Ubisoft Reflections’ top tips when prepping for a game developer job interview
Ubisoft Reflections' devs give advice to help candidates better prepare for interviews at the studio – and elsewhere in the industry
Read More »Is there a growing UK skills gap?
MCV talks to recruiters, both agency and in-house to see the skills the UK games industry is desperate for
Read More »
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