German publisher looks to reboot franchise with original developer Pyro onboard
Read More »Frontier on bringing scientific authenticity to games and why the studio still uses its own engine
As they settle into their shiny new building, we talk to David Braben and his team about the scientific authenticity that lies at the heart of each and every Frontier game
Read More »Rebellion enters the movie business with Rogue Trooper film
Director Duncan Jones onboard to recreate Nu-Earth on the big screen
Read More »Star Wars: The Old Republic creative director James Ohlen leaves Bioware
BioWare’s James Ohlen announced his departure from Bioware yesterday, via a statement made on Twitter. Ohlen, who has been with Bioware for 22 years, was best known for his work as lead designer on titles like Baldur’s Gate 1 and 2, Neverwinter Nights and creative director on Star Wars: The …
Read More »Ninja Theory reveals how it streamlined creating and animating Hellblade’s characters
From concept art to final rigged models at triple-A quality
Read More »Paladins dev Hi-Rez Studios: Look after your non-paying players
Against a background of GDPR and rising costs, are non-payers part of the solution to making your free-to-play game pay?
Read More »Rami Ismail: ‘Indie is bigger than ever and also it is dead’
Indie is dead, long live indie! At Develop:Brighton, Mike Bithell and Rami Ismail discussed the evolution of indie development and gave advice to aspiring devs
Read More »The Develop Awards 2018: All the winners!
England may have lost, but the Develop Awards had 19 winners
Read More »Jade Raymond talks about her role in creating new Star Wars IP at EA
EA Motive studio head works with studios on new pitches for the universe
Read More »Sony London: Within 5 years, a ‘new genre of game will be born, one that will only be possible in VR’
Lead game designer Michael Hampden said we still need to work on ways to communicate what a VR experience feels like and that developers need to remember that “VR is not a one size fits all approach”
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