The mobile studio will focus on narrative experiences and user-generated content
Read More »Publishing reinvented: How Sega Europe had its best year yet
Sega is working closer than ever with its studios. We talk to MCV’s Person of the Year John Clark about community, acquisitions, incubation, leadership and the potential of Steam in China
Read More »A year in the GameMaker Studio
GameMaker Studio 2 has had a great first year. We speak to YoYo Games’ general manager, James Cox, about its success, its plans to bring forth a new generation of game developers, and where the engine goes from here
Read More »Lord of the Rings Living Card Game: ‘We shied away from random card packs’
With digital card games becoming increasingly popular, we talk to Asmodee Digital about bringing Fantasy Flight’s game to Steam Early Access
Read More »Cliff Bleszinski accuses Epic Games of trying to hire away his team, but then they are almost neighbours
The two studios have always had a close, if strained, relationship in North Carolina
Read More »Monument Valley’s Ustwo: There’s more to mobile gaming than ‘tapping candy and opening loot boxes’
We catch up with head of studio Dan Gray, who talks about new IPs, the business models of mobile, the limitations of VR, and moving into publishing like-minded developers
Read More »Re-Logic cancels Terraria: Otherworld three years after initial announcement
Sequel took too long to hit quality targets, distracting from the studio’s other projects
Read More »Hellblade: Senua’s Sacrifice takes home five BAFTA awards
What Remains of Edith Finch crowned Best Game and A Night In The Woods given Best Narrative
Read More »Creative Assembly’s James Hyde: ‘Getting your foot in the door is about being in the right place at the right time’
Cherry picked advice to help you reach the next level in your career
Read More »Is UK games development lagging behind the wave of games growth?
The Making Games In The UK report shows development staff hit an all-time high last year, but that's not the whole story
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