The studio won’t be using any pre-designed work for the upcoming sequel
Read More »Electronic Arts takes down SimCity 2000 fan remake for copyright infringement
The fan game featured copyrighted assets pulled directly from the original title
Read More »When We Made… Hollow Knight
Team Cherry’s co-directors Ari Gibson and William Pellen explain how going for a hand-drawn, insect-themed title was a way to avoid some challenges and reveal their inspirations for Hollow Knight – and, no, Dark Souls is not one of them
Read More »Playground Games hires developers from BioWare, Ninja Theory and Guerrilla Games to work on upcoming RPG
The UK studio is hiring an all-star team for its secretive new title
Read More »Psyonix publishes loot box odds for Rocket League
Crate expectations
Read More »Are city-builders having a renaissance?
Surviving Mars and the long-running Cities Skylines are both selling faster than a new-build semi in the southeast, so is the city-building genre having a renaissance?
Read More »Sega’s Andy Parton: ‘This isn’t a particularly secure industry; redundancies are an unfortunate way of life.’
Andy Parton recently joined Sega Amusements as lead developer, developing arcade machines for Sega themselves. We chat to him about the new role. Congratulations on the amazing new job! What inspired you about Sega Amusements to come and join them? It’s every game programmer’s dream, at least from my generation, …
Read More »Layoffs at OnRush studio after poor sales
Game director Paul ‘Rushy’ Rustchynsky reportedly among the casualties
Read More »Hangar 13 on Brighton’s development legacy and the studio’s triple-A future
Every month in Fresh Meat we check in with a new and upcoming developer. This month we chat to Hangar 13’s Brighton studio head, Nick Baynes, and VP of development, Andy Wilson
Read More »Unreal Engine 4.20 targets mobile and Switch among wide-ranging improvements
Mobile growth backed by 'battle-tested' improvements to engine
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