Addition to Runescape Old School celebrates ‘Falador Massacre’, when scores of players in ‘safe’ zones were accidentally able to be killed
Read More »SDKs suck: Why HTML5 is the cure to SDK fatigue
Indie dev and Giftgaming CEO Nick Hatter discusses how service providers can make life easier for games makers
Read More »Random mechanics and the art of being predictably unpredictable
The creators of XCOM 2, The Binding of Isaac, Enter the Gungeon and The Swindle reveal how procedural generation and random gameplay elements can be used to build timeless titles
Read More »Neoglyphic brings dynamic fur and fibre to Unreal Engine 4
Tech helps devs build everything from fuzzy beasts to soft carpets
Read More »Blizzard to integrate Facebook login and live streaming API into its PC games
Overwatch, Hearthstone and Heroes of the Storm among titles that will allow users to livestream directly to their social media accounts
Read More »Puzzle & Dragons studio GungHo to regain majority stake from SoftBank for $685m
Japanese mobile developer enters into agreement to reacquire shares as owner reportedly looks to reduce debt
Read More »EA Vancouver switches engine from Ignite to Frostbite for FIFA 17
Studio to harness tech currently used in Battlefield, Star Wars Battlefront, Mirror’s Edge Catalyst, Dragon Age, Mass Effect and Need for Speed
Read More »Diablo III director Jay Wilson quits Blizzard after 10 years
Move also marks a departure from the games industry, as he returns to ‘pursue my original passion: writing’
Read More »How to build a universe
What should an indie’s long-term goal be?
Tony Gowland ponders the future for independent developers – and asks indies what they're aiming for
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