Suite of tools for authoring 3D and 360-degree sound rebranded as Facebook 360 Spatial Workstation
Read More »Heard about: Primal music production with Jason Graves
John Broomhall talks with the Far Cry Primal composer about making ancient history sound contemporary
Read More »The Develop Post-Mortem: The Banner Saga
With The Banner Saga 2 now out in the wild, the team at Stoic takes time to reflect on making the first game. Will Freeman learns how a Viking epic prepared the studio for a dazzling sequel
Read More »Blizzard artist turns kid’s Overwatch drawing into polished concept art
Fans of upcoming character-based shooter are now campaigning for the inclusion of ‘Birst’ in the game
Read More »Monument Valley downloaded 23m times in second year
All-time downloads now at over 26m, with $14m in revenues
Read More »The Game Creators launch HTML5 version of AppGameKit
Version 2.0.19 also adds new commands, functional tweaks and bug fixes
Read More »Creating the perfect user interface for VR
Ndreams CEO Patrick O'Luanaigh offers advice on how to present information in virtual reality
Read More »Buildbox 2.1.0 adds Windows UWP support
Company also teams up with Microsoft and Vungle for new promotion
Read More »‘Games do more than entertain the disabled’: How Naughty Dog made Uncharted 4 more accessible
Changes ranged from snap-on targeting and camera assistance to optional ability to hold button instead of mashing and multiplayer UI colour tweaks
Read More »Kojima Productions’ debut title to use third-party engine
‘I actually think it's better to make games using internal tools,’ says founder Hideo Kojima, but explains that external tools will allow him to release first title faster
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