The need for virtual reality devs to get as much bang for your buck out of the limited processing capacity available harks back to the early days of coding. That’s according to Futuretown co-founder and CTO Justin Liebregts, who told Develop: A large portion of the engineering and art issues …
Read More »Triggering emotions in virtual reality with Frima Studio’s Fated
Executive producer Vincent Martel tells us how the developer is targeting compassion from its players
Read More »Double Fine and Telltale audio expert Jory Prum passes away
Man behind Broken Age and The Walking Dead sounds involved in motorcycle accident
Read More »Tekken x Street Fighter development frozen after six years for the sake of fans
Director Katsuhiro Harada explains: ‘We don't want to split these communities, so a good window in which to release is something that's become difficult recently'
Read More »Gameloft reportedly closes Valencia studio
Up to 18 staff laid off as result of latest cut
Read More »Unity is the latest to join Interface conference line-up
Unity Technologies has pledged its support for the third iteration of Interface as Masterclass Partner. In addition to attending the event and meeting with developers, the company will deliver a session during the conference about analytics and the importance of monitoring player behaviour. The firm’s Andy Brammall will discuss how …
Read More »Unity signed on as Masterclass Partner for Interface
Tools firm's Andy Brammall will speak during the event's conference on May 5th
Read More »Why Inkle is sharing the tech behind 80 Days and Sorcery
Inkle, the interactive fiction specialists behind 80 Days and Sorcery, has released its text engine for free. Co-founder Joseph Humfrey tells Will Freeman what developers can expect from Ink
Read More »Unity Focus: Disruptor Beam’s Star Trek Timelines
With just a pair of games under its belt, Disruptor Beam has already worked with two of pop culture’s biggest brands. CEO Jon Radoff discusses moving from Game of Thrones to Star Trek, the benefit of building around verbs and boldly going where no mobile dev has gone before
Read More »Blizzard dev: ‘After Titan’s horrific failure, Overwatch was our last chance’
‘Nobody said a word, everyone was super supportive, but I think there was this inward embarrassment,’ designer Jeff Kaplan says of cancelled MMO
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