Engine will be free to all registered ID@Xbox developers
Read More »YoYo Games launches GameMaker: Marketplace
Assets and technology for GameMaker: Studio now available in one place
Read More »Tracking the metrics that matter in social and mobile gaming
Plarium's Oren Todoros offers a rundown of the analytics that matter
Read More »PAX Australia’s Indie Showcase 2014 revealed
The most deserving six indie games in Australia and New Zealand have been selected by PAX Australia judges.
Read More »Game specific startup competition launches in NZ
The New Zealand Game Developers' Association has announced a startup package competition for indie game developers.
Read More »Phil Spencer: Frame rate more important than resolution
'1080p isn't some mythical, perfect resolution,' says Xbox boss
Read More »The creative process behind Media Molecule’s big ideas
Develop speaks to the developer’s studio director Siobhan Reddy about the creative process behind LittleBigPlanet and Tearaway
Read More »Six steps to making a successful simulation game
Using the Train Simulator series as a case study, Dovetail’s Rob O’Farrell details how to make a simulator
Read More »The art of making simulation games
The popularity of simulation games has grown dramatically during the past few years, but how can developers adapt to this opportunity?
Read More »Opening Windows: What Microsoft’s new partnership with Marmalade might mean for devs
A look at how the recent deal aims to make it easier for creators to put their games on Windows platforms
Read More »
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