Hyper casual titles come to loggerheads about who carved it first
Read More »Xbox Game Pass subscribers rise by 50 per cent in under five months
Service now has 15m subscribers
Read More »Analyst: PS5 to consistently outsell Xbox Series across next five years globally
"The PlayStation brand still resonates more strongly than Xbox outside of the US and UK markets."
Read More »PlayStation’s Jim Ryan on PS5 pricing, next-gen exclusivity, pandemic uncertainty and PS4’s continuing lifespan
"We want to make sure people know they are buying a true next-generation console.”
Read More »[From the Industry] Digital Schoolhouse initiative goes global with Nigerian partnership
[This is a press release selected by the editorial team] Digital Schoolhouse, Ukie's flagship computing programme, has gone international for the first time ever this academic year.
Read More »The big PS5 event roundup – the Good, the Bad, and the Geoff Keighley
Some mixed messages, some non-exclusive exclusives, and a painful week gap – but so much to like as well
Read More »Bloomberg claims that PS5 production cut by 4m units this fiscal year
Yields on the new 7nm process chipset are apparent cause of problem
Read More »Global Top Round is supporting and funding indie games again for 2020 – applications close 30th September
Chosen studios may receive investments of up to $360,000
Read More »Goodbye xCloud, hello cloud gaming in Xbox Game Pass – so can the technology finally deliver growth?
Microsoft is also adding touch controls for some games, such as Minecraft Dungeons, to let consumers play whenever they feel the need.
Read More »It’s the fifth anniversary of Lovers in a Dangerous Spacetime – we look back at how it was made
We take a look behind the scenes of Asteroid Base’s co-op shooter. Discussing its debt to both Star Wars and Star Trek, its modest launch, why it wanted to be a tough roguelike, but how it eventually found success as a family favourite
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