dead rising 4 2 Capcom confirms redundancies at Vancouver studio

Capcom confirms redundancies at Vancouver studio

Reports from a source close to Kotaku, that have since been confirmed by Destructoid, reveal that a large number of employees have been made redundant from Capcom’s Vancouver studio. The Canadian team is best known for the Dead Rising sequels, but has recently released mobile title Puzzle Fighters, too. Kotaku’s initial report states that 50 employees have been let go, with Capcom’s official statement giving a more nebulous figure of 30 per cent.

"Capcom Vancouver has undergone a restructure which has impacted approximately 30 percent of the studio, as part of its regular periodic assessment of upcoming projects and overall studio goals,” Capcom’s official statement to Destructoid states. “The team is continuing to work hard to support the recent release of Puzzle Fighter for mobile and is dedicated to its flagship Dead Rising series."

What isn’t mentioned by Capcom is the unannounced game that, Kotaku suggests, has been cancelled. Though this was supposedly only at the early prototype stage and had yet to be greenlit. It “was envisioned as a third-person action-adventure game set in an alternate reality version of New York,” according to Kotaku’s source. 

It is also suggested that these redundancies are part of a plan to descope the next Dead Rising title. It’s a sad thing to see so soon after Capcom experienced great success with the launch of Monster Hunter World, which has continued to sell well into its second week. Though, judging from the critical and commercial performance of Dead Rising 4, not wholly unexpected.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).