The evolution of video games technology has continually foreshadowed evolution of mass media and we’re now on the cusp of another leap forward - except this time change will be driven by software and creators, rather than hardware…
Read More »‘I strongly believe that the majority of the games industry is made of great people, but working like they were in the garage’ – Darewise talks open development and Life Beyond
For their debut game, Darewise is going beyond early access to embrace open development. MCV/DEVELOP looks at the opportunities and challenges presented by being as transparent as possible with your nascent community.
Read More »What’s next for Xbox – ‘The bottom line is that we simply put out more top quality games in front of more people than other companies’
Microsoft refines its strategy and releases engagement figures to back up its direction to date
Read More »Tennis for Two Thousand: the story behind Improbable’s mass event in Scavlab
Improbable CEO Herman Narula talks to MCV/DEVELOP about its recent 2,000 player event and how it’s grown to a multi-service provider with 950 staff
Read More »Take-Two Interactive acquires Top Eleven developer Nordeus: “I think the future is really bright in the games industry in Serbia”
“We were blown away by the quality of engineering science and game design talent that we found in Belgrade, and in Serbia more broadly"
Read More »“The guiding light is to be the publisher that we would dream for us to have” – Behind the scenes at Playtonic Friends
"We're trying to get ourselves and other developers into the position where all the metrics of success, all the ingredients for success are fully in your own control and no one else can derail or deviate your plans.”
Read More »#StopAsianHate: “Marginalised people carry a weight with them every day. A weight of experience, of expectation and of hypervisibility”
"When the pandemic began, early links were made to China as the potential source of the outbreak. ... this has become a new source of senseless anti-Asian hatred with very clear impact particularly in the western world, where Asian people live as part of minority communities across Europe, Oceania and the Americas."
Read More »“Running digital events is as time consuming, if not more, compared to creating physical events” – What’s next for industry events?
As we begin to see the light at the end of the tunnel, we talk to game event organisers to find out the lessons they’ve learned from this most challenging of years
Read More »Rust finally comes to console: “Right from the start, we tried to keep the game as close to the PC version as possible. That’s why it took so long to develop”
On May 21st, Facepunch Studios’ astronomically popular survival game Rust is finally making its way to PS4 and Xbox One, courtesy of Double Eleven.
Read More »[ICYMI] The story of Oddworld: Soulstorm – ‘We’ve always felt that Oddworld was a tremendously undervalued IP’
After five years of development, a wholly independent Oddworld Inhabitants is back to take the puzzle platformer in an epic, cinematic new direction.
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry