At a recent virtual event hosted by EPOS, a panel of audio experts looked to the future of their sector. We take a look at the state of audio in games
Read More »The Pinterest of Game Design: Why Ludo AI might have your next big game idea
JetPlay is bringing machine learning to the earliest stage of game development. We talk to CEO Tom Pigott to find out more.
Read More »The Nacon Life – publisher talks on new five-title LIFE label, pillar strategy and upcoming big titles
We ask Nacon’s Benoit Clerc about it's new LIFE label, its most anticipated titles, and his take on the Frogware situation
Read More »Could your gaming IP benefit from a less intensive format? We look into the huge reach of Rival Peak
No one can play a game all the time, but what if your gaming IP had a less interactive, less intensive spin-off format? The success of Rival Peak means that "triple-A IPs" are now lined up to try
Read More »GG Insurance: Insure your games business with someone who understands it
After what has been one of the most uncertain 12 months ever, you might be thinking about upping your cover against such events. We talk to Phil Wildman from GG Insurance Services, who answers our questions on insurance for the games industry.
Read More »Want your story to drive your game rather than vice-versa? Inkle and Failbetter discuss the storytelling potential of the open source Ink
Want a tool that remembers every choice your players have made? Want to banish over complicated flow diagrams? Inkle’s Jon Ingold and Failbetter’s Emily Short talk about a tool that puts writing first
Read More »‘127 people, seven studios and 23 current projects’ – Why TinyBuild isn’t so tiny anymore with £340m IPO
We talk to the TinyBuild CEO about the company's strategy for growth
Read More »A Modern Approach: Blending games publishing and esports with Modern Times Group
From Scandinavia’s first commercial TV channel to a not so common blend of games publishing and esports. MTG (Modern Times Group) is today the home of InnoGames, ESL, Hutch, Dreamhack and more.
Read More »How to Make a Monster Trailer… and empower it with Social Weirdness with Liquid Crimson
We caught up with Lauran Carter, head of comms at Liquid Crimson, to discuss its work during the pandemic, the new demands of next-gen titles, and bringing the Guildford Games Festival to the masses
Read More »“73 per cent of Reddit users find out about new games on Reddit” – How to market your game on Reddit
We talk to Reddit’s Harold Klaje, to get a survival guide to an often misunderstood marketing channel
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