Gunzilla Games has reasoned that to create an era-defining next-gen multiplayer shooter, it needs some serious narrative firepower to back it up. Richie Shoemaker fired some questions over to Neill Blomkamp, Richard K. Morgan and Olivier Henriot, as well as Gunzilla co-founder Alexander Zoll, to gauge what calibre of game we might end up with as a result
Read More »Further adventures in the Tentacle Zone – applications being accepted until April 8th
Payload Studios has already begun the process of inviting a new intake of gaming start-ups to apply to join it’s Tentacle Zone Incubator. Richie Shoemaker sits down with program director Nisha Valand to find out what’s changed for 2022, before catching up last year’s founder intake
Read More »Ukie releases its second Diversity Census, revealing the impact of the pandemic on the UK workforce
Ukie’s second Diversity Census illustrates the pandemic’s effects on our mental health and working habits, as well as raising questions about promotion opportunities for for Black, Asian and Minority Ethnic workers
Read More »“Businesses need to change their thinking on what leadership roles look like” – The State of Play for Women in Games
Ahead of the Women in Games Awards tomorrow, we reached out to women from across the industry to understand why we host these awards in the first place
Read More »Ukie and the decade ahead: Dr Jo Twist OBE on 10 years as CEO
Ukie CEO Dr Jo Twist OBE is celebrating 10 years at the head of the UK’s trade body. Chris Wallace catches up with her to look back on her decade at the helm, and to look ahead to what the next 10 years might bring.
Read More »[ICYMI] The TikTok survival guide: Exploring the latest frontier in games marketing
TikTok has the potential to bring huge new audiences to your games – So why doesn’t the industry understand it better? Chris Wallace talks to the TikTok experts to find out the best tips for surviving on this latest frontier
Read More »How mod.io helps studios build a deeper bond with their players and creators – “Modding is very much a multiplier of success”
At what point when developing a game should you think about supporting mods and other forms of user generated content?
Read More »[Sponsored] Positive Play: How EA is making the games industry a more welcoming place to work
Chris Bruzzo, chief experience officer at EA, tells us about what the publisher is doing to create a more diverse, welcoming industry, and the work it’s doing to reduce harassment inside and outside of games. This article was created in collaboration with EA.
Read More »Building the Italian games industry with the Cinecittà Game Hub
Chris Wallace catches up with Mauro Fanelli to find out more about the new game accelerator programme at the Cinecittà Game Hub, and what it means for the future of the Italian games industry.
Read More »Cloud Imperium Games: Manchester and the five-year future for Star Citizen and Squadron 42
One of the most divisive and expansive games in development over the last ten years has been Star Citizen. Carl Jones has only been on board for seven of them, but with Cloud Imperium Games’ UK operations doubling in size over the next five, the assumption is that the crowdfunded studio will have something significant to show by the end of it.
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