With millions more copies of GTA sold, a thriving sports label, and a 2022 release schedule that threatens more of the same (with a Marvel title thrown in for good measure), Take-Two are riding high. Richie Shoemaker thumbs down CEO Strauss Zelnick and gets taken for a spin
Read More »Sociable Soccer makes its way to PC and consoles – “FIFA has been so dominant for so long now that you see many people reference it as if it were the ONLY football game in town.”
Tower Studios’ Jon Hare (Norwich fan) and Kiss Publishing’s Darryl Still (QPR) are teaming up to bring Sociable Soccer to the PC and console big league. Richie Shoemaker (Pompey) is in the dugout ahead of the inaugural title challenge.
Read More »The Keys to Startselect’s Success – “We are the go-to retail partner for product innovation, market expansion and marketing campaigns.”
Richie Shoemaker talks to Startselect CEO Max Gudden about doing the right thing by publishers and partners in order to serve customers
Read More »How the BGI and National Videogame Museum are transforming lives with games: “Games have a unique new role to play within our society, they’re reshaping the world.”
With the games industry more in the spotlight than ever before, Chris Wallace talks to the BGI and the National Videogame Museum to find out how they’re transforming lives with games
Read More »Playing for Better: How EA’s FIFA is helping make football more inclusive
Efforts to improve diversity and inclusion, right across our society, are finally getting the attention they deserve. But football, for better and worse, has been in the spotlight for such issues of late. We talk to EA about its efforts to make sure the beautiful game is for everyone
Read More »1,000 new jobs planned as Cloud Imperium expands into new Manchester studio
“Manchester is where I started my video game career, so it makes me very happy to announce that we have signed a long-term deal for our biggest office yet, in downtown Manchester."
Read More »“Having direct support from Unity allowed us to make Outer Wilds a reality at the level of polish it was released at” – Developers discuss Unity support
Building a game in an off-the-shelf engine is par for the course for today’s developers. But such engines also now offer services that go way beyond the core technology. MCV/DEVELOP talks to three developers about the additional services which helped make their titles a success
Read More »The Orcish Patent: How do video game patents work, and should you be protecting your ideas?
The Nemesis system has prompted a debate about patenting video game mechanics. We talk to patent law experts to find out more about the practice.
Read More »“Straight indie publishing, signing games, publishing them. It will end, it won’t make it over time.” – Zordix on the future of games publishing
Zordix has come out of Sweden in 2021 to acquire both the UK’s Merge Games and France’s Just For Games. Putting all three under its wizard’s hat. So what’s the strategy behind this latest Swedish force and where does it go next?
Read More »“There are more opportunities than there have been for a decade.” – How a 30% tax relief has boosted the Australian games industry
The Australian Government has announced a 30% tax relief to further grow the nation’s games industry. Chris Wallace reaches out to the indies and triple-As there to find out about the explosive growth in Australian development
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