Richie Shoemaker talks to the award-winning founder of Code Coven about her early career and vision for how the industry can be a beacon for positive change
Read More »Industry Voices: Games are the media altar every brand should be praying at
Harry Lang, VP of Marketing at Kwalee on why games are bigger than a new religion
Read More »When We Made … Kena: Bridge of Spirits
Vince Pavey talks to Josh Grier, COO and co-founder at Ember Lab about turning an animation studio into a video game studio and developing a hit video game all at once, as the pair avoid evil spirits ahead of Develop:Brighton
Read More »Guerrilla leadership on their journey from Killzone to Horizon Forbidden West
Vince Pavey met with Jan-Bart van Beek, Michiel van der Leeuw and Angie Smets from PlayStation Studios to ask them all about their journey from Helghan to the Forbidden West before they all go out and hunt another robot dinosaur at the Develop:Brighton conference
Read More »When We Made… Wildfrost
Developers Will Lewis and Gaz tell card game aficionado Vince Pavey about their roguelike Wildfrost before it kills them in one turn and makes them start over with a new deck
Read More »The Cycle of Toxicity: being safe and inclusive means not taking the easy way out
Mike Pappas, CEO of Modulate, talks about ban evasion and how you can still foster a safe and inclusive community for your video game
Read More »Q&A: Alan Lawrance from Dry Cactus on the importance of playful minimalism and having an active community for Poly Bridge 3
Ahead of the release of physics puzzler Poly Bridge 3, we fired over some questions to technical director Alan Lawrance, hopefully to build bridges with the New Zealand developer (before our efforts inevitably tumbled into the river below)
Read More »MY.GAMES’ retreat from Moscow
Richie Shoemaker questions MY.GAMES’ CEO Vladimir Nikolsky about cutting ties with Russia and the future beyond its borders
Read More »Kim Parker Adcock on harnessing the potential of neuro-divergent talent in the games industry
Neuro-divergency in games was discussed at length at the inaugural UK Games Mental Health Summit last month and One Player Mission’s Kim Parker Adcock was taking notes
Read More »Fireshine From Below: Garry Williams on what’s next for the indie publisher behind Core Keeper
Fireshine Games might have had an unremarkable first year but for the unearthing of Core Keeper, a game that mines the best bits of Terraria and Stardew Valley without burying itself in the process. Richie Shoemaker picks at Garry Williams to see if there are other treasures likely to catch the light
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