From accessibility to art pipelines, studio management to charting on Steam, production tips to diversity, stage magic to prototyping, character design to public perception, pitching to audio systems...
Read More »A British horror story: Supermassive on how Until Dawn shaped The Dark Pictures Anthology
We talk to Supermassive CEO Pete Samuels about how to deal with crunch when you plan to release a game every six months and how Until Dawn impacted The Dark Pictures Anthology
Read More »Opinion: How to achieve global gaming success with localisation
"What is acceptable, appropriate and enjoyable can vastly vary depending on players’ cultural identity."
Read More »Women in Games Awards’ judges speak out: ‘When you’re accustomed to privilege, equality feels like oppression’
We talk to the MCV Women in Games Awards 2019 judges about the issues facing women in the games industry, from imposter syndrome to the lack of promotions, gender pay gap and more, and ask them what games firms can do better. Spoiler alert: they can do a lot
Read More »Happy angry-versary – How Angry Birds is still shaping Rovio’s future
It’s been ten years since the first Angry Birds game catapulted Rovio to success and the brand is having a resurgent 2019. We speak to CEO Kati Levoranta and new EVP of games Alex Pelletier-Normand
Read More »Improbable Edmonton: Spatial OS’ creator backs Bioware veteran’s RPG revolution
We talk to ex-Bioware GM Aaryn Flynn about his ambitions for Improbable's first-party adventure
Read More »Cord Worldwide and Laced Records: Helping bring music to your game — and your game to vinyl
We talk to the games music experts behind Cord Worldwide and Laced Records, Alastair Lindsay and Danny Kelleher, about how to choose the music for your game and how the digital shift in games plus game consumers’ need to collect has made the future of vinyls (very) bright
Read More »Regional spotlight: Why the North East should be on everyone’s radar
For this first regional spotlight, we look into the thriving North East scene. A dozen northern games companies tell us everything there is to know about North East England, its cluster of talent, its quality of life and its booming immersive tech expertise
Read More »Rebellion’s Jason Kingsley on Epic exclusives, Stadia and why it’s making Judge Dredd for TV
"I want to be fair to the fans who want to buy it on the platform they want... I guess that could change but there would have to be a bloody good reason."
Read More »Lisa Carter on 25 years as a woman in games and why dedicated events matter
Lisa Carter discusses the recent WIN conference at the London Games Festival and why we need events like this to address gender diversity issues in the games industry
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