EA CEO says industry needs to refocus on innovative creations
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into G…
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The winners of the MCV/DEVELOP Awards 2024!
Last Thursday 600 games industry professionals came together to attend the 2024 MCV/DEVELOP Awards, …
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it wi…
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[From the industry] PressEngine launches events feature to revolutionise event booking for the video games industry
PressEngine, the leading PR and Marketing Tool designed specifically for the video games industry, i…
![](https://150044068.v2.pressablecdn.com/wp-content/uploads/antstream-arcade-2024-660x330.jpg)
[From the industry] Antstream is the first cloud gaming service to officially launch on App Store
Antstream, the world’s leading retro game streaming service, is proud to announce that the cloud gam…
Black Rock, Geomerics and Broadsword expanding
The latest employment opportunities printed in this month's Develop magazine
Read More »NCsoft to open UK development studio
EXCLUSIVE REPORT: MMO firm's Brighton base ramping up external and internal development focus
Read More »Microsoft Japan unveils cheap 360 line for educators
Special purchase programme designed to encourage XNA Game Studio Express take up
Read More »Trinity College gets industry backing
Further details emerge for new game masters degree
Read More »Develop 74 available now
Latest issue featuring Quantic Dream exclusive now with subscribers and available for free download
Read More »More details emerge of new EA IPs
On the eve of E3, Spielberg and EA's Frank GIbeau talk up new games
Read More »Assassin’s Team
Described by its creator as an action-adventure built on a sports game philosophy, Assassinâ??s Creed is Ubisoftâ??s ambitious next-gen big hope. Michael French talks design, technology â?? and bridging a gap between the two â?? with the creative minds behind the game, creative director Patrice Desilets and producer Jade Raymondâ?¦
Read More »Agile Development
Aiming to be the biggest and best in-house team in the world â?? and doing so by banking big on next-gen multiplatform development â?? Ubisoft Montrealâ??s plan of attack is one to take note of, says Michael Frenchâ?¦
Read More »Zoëâ??s Modus Operandi
Why did Kujuâ??s Brighton team choose to rename itself as Zoë Mode â?? and how does the change reflect the teamâ??s attitude and activity? Develop headed down south to find outâ?¦
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity …
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When We Made… Cavern of Dreams
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Final Boss: Susan Burns, Head of Studio at Skyhook Games
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
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London Connecting – 10 years of Pocket Gamer Connects
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder …
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Rising Star – Yasmeen Abbas, product manager at Sandsoft
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Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
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When We Made… Cavern of Dreams
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Levelling Up – Guillotine’s Jake Kulkowski