All round update is evolution not revolution of current device
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The Lost Art of Merchandising: How PRM can help you steal a margin over your rivals – eebz
A good Product Relationship Management solution will help you significantly increase sales of your games. Vangelis Matthaiopoulos, business development director at Eebz, explains how. This article was created in collaboration with eebz.
Read More »Xbox Cloud Gaming to get Xbox Series X hardware, TV apps, streaming device, more regions, console demos…
A raft of announcements show the huge potential of an ambitious but well-managed cloud gaming ecosystem
Read More »What’s next for Xbox – ‘The bottom line is that we simply put out more top quality games in front of more people than other companies’
Microsoft refines its strategy and releases engagement figures to back up its direction to date
Read More »Ins and Outs – May 2021’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's May issue.
Read More »Read the May issue of MCV/DEVELOP online now! Featuring 30 under 30, EA and Codemasters, the art of Hades and much more
also The 4 Winds, Rust on consoles, the making of Townscaper and more
Read More »“The synergy between Fandom and Fanatical is a prosperous opportunity and one that we are excited to share” – Fanatical joins Fandom
We talk to Craig Johnson, managing director at Fanatical about the huge potential that such a collaboration should bring.
Read More »Call of Duty has a new GM, Johanna Faries, so what should be top of her priorities?
New GM takes on franchise at the most successful, but also the most complex, point in its storied history
Read More »Wizards of the Coast expands EMEA team for “hugely exciting year”
“Our recent appointments and promotions highlight our commitment to engaging and developing the very best talent from across the games industry”
Read More »“When we first started, we didn’t really know what we were doing” – How Gang Beasts became an international success
We get behind the scenes of Gang Beasts: an anarchic multiplayer brawler informed by the developers’ childhood
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