In the second of our spotlights on top producers, we speak to Rovio’s senior producer Katharina Hautz about crossing from the world of film into games
Read More »Nuendo adds Perforce Helix integration
Collaboration allows users to automatically store, manage and protect projects and audio pool references in a single repository
Read More »Playtonic celebrates its first birthday by hiring more ex-Rare devs
Volume and Stealth Inc designer Hamish Lockwood completes trio of new staff for Yooka-Laylee studio
Read More »So you want to get into the games industry?
Little Wolf Studio's Lilly Devon offers advice for developers hoping to make that big career leap
Read More »Being an artist made me a better designer
Alex Pass, senior designer at Outplay Entertainment, explains why working outside of your remit and widening your understanding of what’s involved in the entire games development process can help you bring more to your studio
Read More »What’s trending in IoT? Discover the most popular developer stories
Our latest Intel Developer Blog explores the possibilities of the Internet of Things
Read More »The Big Question: How do studios cater to a casual audience?
In the second edition of our monthly feature, Amiqus' mobile specialist Alan Dixon discusses the continuing rise of the casual gamer and their impact on the industry
Read More »The Typeface Trap: Protecting your game from font-related lawsuits
Stephen Edwards, partner at legal firm Reed Smith, warns developers about the danger of copying other brands' fonts
Read More »The reality of VR: What to consider when making the leap to the medium
Warren Lester, engineering product manager at Vicon, discusses the key factors that devs should keep in mind when making their VR debut
Read More »Post-mortem on Party Hard: Why we burned our game design document
Alex Nichiporchik, CEO of TinyBuild, reveals the role that alcohol, a contract signed on a napkin and throwing away the original design played in the success of Party Hard
Read More »
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