VMC’s Kirstin Whittle reveals five widespread slip-ups that impact your perception of bringing in other firms
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3D artist Matthew Doyle shares ten ways Autodesk’s tool enables devs to overcome challenging character creation
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Codename Entertainment CEO Eric Jordan looks at the power of 'grassroots' game genres
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Intel Developer Blog: 3D scanning can allow developers to input the player's own features into the game and boost immersion
Read More »Unity Focus: Going hands-free in Land’s End
Ustwo Games’ Peter Pashley discusses how the studio built a VR title free from confusing controls and motion sickness
Read More »InnoGames revenue hits €100m as mobile income doubles
German developer looking to hire 50 new staff this year as it prepares for multiple new releases
Read More »Grab this free eBook to discover the latest graphics features in Intel processors
Intel Developer Blog: Guide to utilising the latest graphics hardware includes advice on using Direct3D 12 and OpenGL 4.4 for PC and mobile devs
Read More »Models from Hell: How practical maquettes defined the original Doom
Learn how the man behind RoboCop's special effects helped create the look of id Software's most terrifying monsters
Read More »Mass Effect Andromeda, Halo 4 writer moves to Bungie
Chris Schlerf joined BioWare Montreal in 2013 before leaving late last year
Read More »Team Develop is heading to GDC
Fancy meeting with us in San Francisco? Let us know
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