Former Develop columnist The Alpenwolf returns to discuss how to take your game from imitation to innovation
Read More »#EatYourOwnDogFood: The biggest challenges of going it alone in the world of development
Shahid Ahmad on 'making a leap for the rim of the bucket' as an indie developer
Read More »Learning Las Vegas: What devs can learn from the gambling hotspot of the world
Expanding outside of the world of games will become a common move for big publishers, says SuperData's Joost van Dreunen
Read More »New Year, New Job: Have an interview? Fail to prepare, prepare to fail
OPM Jobs' Nathan Adcock offers some advice on nailing the all-important job interview for a career in games
Read More »Made With Marmalade: Two tales of triumph
James Batchelor takes a look at prime examples of how the Marmalade Platform can be used to its full potential
Read More »30 Under 30: 2016 Edition
Upgrading to Unity 5: Freejam’s story
The Robocraft studio's co-founder and senior coder discusses the biggest hurdles devs may need to overcome when switching engines
Read More »The power of streaming
Playmob’s Lee Hinds examines how popular online streamers can harness their audience for good
Read More »John Romero to reminisce about Id Software’s beginnings at Ludicious
Doom creator leads speakers including Frictional Games, Steam Spy, Capsule Games and DDM at Zurich conference
Read More »Unfolding the 8-Bit Era project turns NES into eight-player, 360-degree experience
Innovative ETH reimagining of classic console on display this weekend at Ludicious game festival
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