Our annual awards return and, as always, aim to reward the most creative and innovative talent from across the UK and Europe. Want to ensure your achievements are recognised? Simply follow our handy guide to this year’s categories
Read More »From Deptford to the Cloud: Why Roll7 shifted to remote working
The OlliOlli studio's Simon Bennett shares the team's journey to cloud-based collaboration
Read More »Angry Birds devs’ new studio raises £0.5m from Gameforge and Flaregames founder
Kopla Games financed by angel investor Klaas Kersting, who also funded Supercell as a startup
Read More »Discover the Windows 10 features every game developer should know
Intel Developer Blog: Learn how Microsoft's latest OS has been geared towards devs
Read More »Trine dev Frozenbyte links popularity to price for new game
Higher community score in demo for Shadwen means a lower release price for the full title
Read More »Achieving true game immersion with face-tracking controls in Unity
Intel Developer Blog: We take a look at a hidden object game with an unusual control scheme
Read More »Countdown to GDC 2016: How to win over publishers
With just over two weeks to go, Sold Out's Garry Williams offers advice for those all important pitches and meetings
Read More »How life drawing classes are helping to improve Nordeus’ artists
The mobile studio's senior concept artist Nana Li explains why the London team employs this unusual training strategy
Read More »Discover the Android game that plays itself
Intel Developer Blog: Find out how mobile title Icy Rocks tests device performance
Read More »London Games Festival: What will the impact on the UK development sector be?
Julian Ward, a partner at law firm Hamlins specialising in digital, games and interactive entertainment, weighs up the pros and cons of the UK's latest flagship games event
Read More »
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