Tag Archives: interview

What’s next for Pokémon Go? Niantic on its blockbuster year

To say that Niantic’s first year as an independent company was special would be massively underselling it. In October 2015, the firm spun itself out from tech giant Google, where it had been run as one of the company’s start-ups. The following July, Niantic released Pokmon Go. The title brought …

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MCV Insider’s Guide: Amiqus

Amiqus business manager Liz Prince talks about how the evolution of the industry has impacted recruitment. Tell us about your company. We started Amiqus in 2000, to take our love of the games industry and combine it with our experience in recruitment to help more people find the right job, …

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Kiz Studios on toys, mobile and free-to-play

Back in 2007, the team that would become Kiz Studios had a crazy idea. The developers wanted to merge the disparate sectors of physical toys and video games. Sound familiar? It should, as the studio was somewhat ahead of the curve in the toys-to-life format, which has seen players such …

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Dovetail on its multi-million pound investment, Dovetail Live and the state of the sim market

We catch up with Dovetail Games CEO Paul Jackson and COO Jon Rissik to find out about its recent investment, its plans for the Dovetail Live platform and the state of the simulation market. You recently secured a multi-million pound investment from UK finance house Alcuin Capital Partners. What do …

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Ubisoft on its follow-up to 2014’s smash hit Watch Dogs

When the original Watch Dogs hit shelves in May 2014, the reception was something of a mixed bag. On the one hand, it was a big seller, becoming the fastest-selling new IP at the time, going on to sell well over a million units in the UK alone. But many …

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MCV Insider’s Guide: Core Design Studios

Core Design Studios CEO Troy Horton talks about the increasing quality of the assets required by developers. Tell us about your company. We provide art production services to the game and movie industries. We are not developers ourselves, although game development is our original background. Our team has produced art …

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Developer Drool on why Thumper is not a rhythm title

One of the most interesting rhythm games to hit the market in the recent memory is Thumper from two-man studio Drool. Rather than having consumers play along to pop and rock hits, like in Guitar Hero, Thumper has players hitting buttons sparingly to a soundtrack that can only be described …

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Guinness World Records Gamer’s Edition: five million copies and growing

The 2017 version of the Guinness World Records Gamer’s Edition just launched, right on time for Christmas. Editor Stephen Daultrey tells MCV why retailers should consider having the book on their shelves. It’s the 10th anniversary of the Guinness World Records Gamer’s Edition this year. How have you been able …

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Obsidian on its new RPG Tyranny

In Tyranny, you don’t fight the bad guys – you are the bad guys. Yes, you can choose the ‘evil’ option in many RPGs but you still follow the same core quest as someone trying to right all the wrongs in the world. Obsidian’s new IP Tyranny is just the …

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When Dark Souls met Ninja Gaiden: Team Ninja talks Nioh

2016 is seeing the release of several much-awaited and long in development titles. This month sees Final Fantasy XV – originally announced in 2006 as Final Fantasy XIII Versus – while The Last Guardian, which began development in 2007, is set to hit shelves in December. But the start of …

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