Tag Archives: interview

Variable State on the making of Virginia

One of the most interesting games to launch in the last few months has been the surreal and narrative-driven Virginia. The title was made by Variable State, the indie studio set up by Jonathan Burroughs and Terry Kenny who met while working at DeepMind – the machine-learning AI start-up purchased …

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Trion Worlds’ Hartsman on what he learnt from moving Trove to China

In August, MMO specialist Trion Worlds made its debut in China with Trove. We speak to CEO Scott Hartsman for tips about moving to this lucrative region. Trion Worlds has been behind MMOs such as Rift, Defiance and Trove. How would you assess the state of the MMO market? It …

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Denuvo on fighting the war against piracy

The start of 2016 was rather positive for anti-piracy specialists Denuvo. The firm’s anti-tampering technology, which had been used on the likes of Just Cause 3, Lords of the Fallen and recent FIFA titles, was deemed so potent that in January, notorious Chinese cracking forum 3DM said that in two …

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Interview: When Dragon Quest met Minecraft

The latest Dragon Quest title, Builders, mixes the series’ RPG stylings with the gameplay of a little-known title called Minecraft. MCV speaks to producer Noriyoshi Fujimoto to find out more Tell me about Dragon Quest Builders. It is a sandbox RPG where the world is set in the Dragon Quest …

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Reigns developer wasn’t sure he could make a good free-to-play game

Designer Franois Alliot is a relative newcomer to video games. Having studied literature at university, he was a consultant for several years, but decided to give game development a shot after he moved to the UK with his partner in 2013. Forming developer Nerial, Alliot started with mobile puzzle game …

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CI Games shooting for triple-A standards with Sniper: Ghost Warrior 3

Critics have not exactly been nice to CI Games and its Sniper: Ghost Warrior franchise in the past. Although the series has been commercially successful since its 2010 launch, its Metacritic scores are all below 55. But with Sniper: Ghost Warrior 3, CEO Marek Tyminski hopes to move away from …

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Respawn on Titanfall’s PS4 debut, its new story mode and facing Battlefield 1 and Call of Duty

When Titanfall launched in 2014, it was a new IP brimming with potential. Made by Respawn, a new developer formed from alumni of Call of Duty: Modern Warfare studio Infinity Ward, it looked like an interesting evolution of the first person shooter genre. Titanfall took the first-person shooter mechanics Respawn …

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Milestone talks Ride 2, the state of the racing genre and the studio’s future plans

The CEO of developer Milestone, Luisa Bixio, talks to MCV about the Ride series’ performance so far, what the current racing market looks like and the studio’s growth How would you assess the performance of the original Ride? The game did well commercially. As with every new IP we faced …

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Amazon: ‘It’s been a challenging year for games retail’

Few retailers claim as large an audience as Amazon. In total, the UK arm of the retail giant generated a massive 6.3bn in 2015 with research outlet Kantar Worldpanel saying that Amazon has a 22 per cent share of the entertainment market – the largest for this sector. But, speaking …

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Is PlayStation going to dominate VR?

After years of hype and promise, VR finally became a reality for consumers in 2016. The year kicked off with the PC-based and expensive Oculus Rift and HTC Vive headsets rolling out. And in just a few weeks virtual reality is coming to the console space in the form of …

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