For years, Take-Two’s business has been built on the boxed games market. Yet, with the arrival of Grand Theft Auto Online and the firm’s efforts in Asia, the company has become a digital powerhouse. What does this transition mean for retail? We ask Take-Two CEO Strauss Zelnick Your latest financial …
Read More »Made to Order: Ready at Dawn talks quality over quantity
The Order: 1886 developers talk about game length, uncanny haterade and how YouTube is changing gaming.
Read More »OBox: the Chinese games console that wants to take on PS4 and Xbox One
You have to do mobile gaming to be successful in the long-term.” This is how Dan Doughty, director of business development at Snail Games USA, introduces the company’s upcoming mobile-meets-home console device, the OBox. Designed to bridge the gap between the graphical prowess of the PS4 and Xbox One and …
Read More »INTERVIEW: Capcom’s 2015 comeback
The last time MCV met with Capcom’s UK team, they were full of optimism. It was early 2012 and the next year was to mark the arrival of Resident Evil: Operation Raccoon City, Street Fighter X Tekken, DmC: Devil May Cry and Resident Evil 6. The products were in place …
Read More »INTERVIEW: Team Liquid co-owner Steve Arhancet discusses the rise of eSports – and what’s next for the sector
After 12 years in the financial industry, Steve Arhancet made a leap into the then nascent world of professional gaming.Now he’s the co-owner of one of the world’s best-known eSports sides – Team Liquid. He tells MCV about his entry into the sector – and what’s next How did you …
Read More »Interview: Nintendo’s hopes for New 3DS
Nintendo has launched five (count them) Nintendo 3DS-related products today. Two consoles (or four, if you’re counting special editions) and three games, including the highly anticipated The Legend of Zelda: Majora’s Mask and Monster Hunter 4. MCV has played on them, and we like them. But just how significant are …
Read More »INTERVIEW: Jason Yeh, head of EU eSports at Riot Games, on League of Legends’ rise to the top
With more than 27 million daily players and viewership numbers that rival national TV broadcasting, League of Legends is undeniably the biggest eSports title in the world. Jason Yeh, head of EU eSports at the title’s developer Riot Games, tells MCV how League got to the top – and how …
Read More »Subverses Covert: The spy game that teaches foreign languages
Following its successful crowdfunding campaign, we speak to the developers behind this unqiue educational mobile game
Read More »INTERVIEW: Stewart Chisam, president of Hi-Rez Studios, on breaking into eSports with Smite
After developing the critically-acclaimed first-person shooter Tribes: Ascend, Hi-Rez Studios decided to make its move into eSports with a brand new MOBA title – Smite. Stewart Chisam tells MCV about the firm’s journey into the world of pro-gaming How did Hi-Rez get involved in competitive gaming? We made our first …
Read More »A fresh apocalypse: Remastering Rebellion’s Zombie Army
Rebellion's CEO, co-founder and creative director Jason Kingsley talks us through the process of bringing its popular Sniper Elite spin-off to consoles
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