For live games the design process never ends. Jem Alexander talks to Riot Games’ Design Director, Greg Street, about balancing and adding features to a game played by millions of players daily
Read More »Ladykiller in a Bind: We need to talk about sex
Video games are one of our most interesting and engaging narrative mediums, so why do business plans appear to have such a problem with portrayals of sex and relationships? Alex Calvin speaks to Christine Love, the developer of 'kinky lesbian sex' visual novel Ladykiller in a Bind, to get her take
Read More »Yooka-Laylee: Playing to an audience
How do you make sure your nostalgia-fueled game has a familiar feel, but still brings something new to the table? Jem Alexander speaks to the audio director and two composers on Yooka-Laylee to find out
Read More »Kama Games: Cashing Your Chips
Chief marketing and commercial officer of Kama Games, Daniel Kashti, talks to Sean Cleaver about monetising the social casino market
Read More »Rainbow Six caster Panky on his eSports journey and growing the scene
Christopher Pankhurst, better known as Panky to pretty much every one, has been around the eSports scene for some time. Things started out for him in League of Legends, where he enjoyed a stint working for Riot Games, before deciding to test the waters of freelance casting and streaming. Since …
Read More »Take-Two’s Zelnick talks mobile, movies and GTA V’s continued success
“Better than expected” has become an accidental catch phrase for Take-Two when it reports its financials. Despite being behind the company responsible for the unstoppable Grand Theft Auto V, it continues to be surprised by just how well that title has done. The base game has shipped 75m units – …
Read More »Konami on PES’ biggest competitive year yet
Competitive PES has always been a thing, but in recent years it has struggled to keep up with the expansion that many other titles have seen. This year however Konami is pushing eSports hard, and the new version of the PES League is an obvious indicator. The competition has already …
Read More »Drums of War: For Honor’s Audio Design
Multiplayer historical combat game, For Honor, has just been released. We speak to audio director Nicholas Duveau about how the games sounds are made
Read More »Sony: Horizon Zero Dawn’s Aloy is the ‘PlayStation icon of the future’
Horizon Zero Dawn is easily one of the most anticipated games of the year, if not the most anticipated PS4-exclusive of 2017. Of course, it’s still early in the year and E3 could bring its own share of surprises, but so far the Guerrilla-developed title ranks very high on the …
Read More »Setting up a studio
All studios start out small, but only one became Supermassive. Jem Alexander investigates the developer’s early days, how they compare to recently formed companies and what aspiring studio founders should know before they go about starting a business.
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