Japanese publisher Capcom has opened a new mobile business division. The company has announced via its investor relations page that it has ‘intergrated’ mobile games company Beeline Interactive Japan to this end, with the firm being renamed Capcom Mobile Co. Capcom says this is part of a plan to ‘aggressively …
Read More »Fifth Journey developing mobile game with actor and comedian Kevin Hart
Hartbeat Digital and film company Lionsgate collaborating with studio on ‘social adventure title’
Read More »GameDuell lays off casual devs to refocus on tabletop titles
‘The market of hit-driven arcade games has become extremely competitive,’ explains head of studio
Read More »Gamer audience gender split equal on PC and mobile, male-dominant on console
Console skews to youngest audience, while PC reaches over 45s and mobile spans the widest age range
Read More »Miitomo arrives in the UK this week
Nintendo’s first foray into the world of smartphone gaming will be available in the UK this Thursday (March 31st). Those who have already registered for a Nintendo Account should have received an email informing them of the upcoming launch. The title will launch in the US on the same day. …
Read More »Sony kicks off new PlayStation smartphone push
PlayStation Mobile may be dead, but Sony has used its demise as a platform to kick off a brand new push to release content onto smartphones. The news follows hot on the heels of the release of Nintendo’s first smartphone title, Miitomo, last week. Sony has formed a new company …
Read More »Just 2% of players spend on mobile, but those that do pay £10 on average
Two-thirds of users make a single purchase, with more than half of buyers going on to spend again
Read More »Sony forms new mobile studio ForwardWorks
Developer to work on ‘full-fledged’ titles based on existing PlayStation IP
Read More »New studio creates ‘games-to-life’ toys for mobile
Jumo unveils new toys/games hybrid Infinite Arms, due this summer
Read More »Nearly half of all mobile game spend comes from just 0.19% of users
Here’s a number that will send chills through the minds of mobile game makers. VentureBeat reports that new data from Swrve suggests that 48 per cent of all mobile games revenue comes from a tiny, tiny fraction of the user base – just 0.19 per cent. If correct, it emphasis …
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