With Wizcorp now increasing its capabilities, Keywords Studios in Japan is more able than ever to help games companies achieve their goals – both over there and over here
Read More »Pole to Win’s CEO on building for the games of the future: ‘Better, faster, cheaper…’
Pole To Win’s ambitions are pleasingly simple but achieving them is still no easy task. We talk to CEO Deborah Kirkham and European president Andy Emery about running a company that enables a lot of the industry to go global
Read More »Mediatonic’s Kieran Nee: ‘We look for experience and the ability to communicate that experience’
Cherry picked advice to help you reach the next level in your career – this month, lead client engineer at Mediatonic Kieran Nee explains why being technical is not necessarily what matters most
Read More »Creative Assembly’s Richard Beddow talks on the increasing specialisation in audio roles
Every month, the team at Creative Assembly debunks some common dev role myths… This month, Richard Beddow, Total War audio director, talks on the advances required to bring Three Kingdoms to life
Read More »Network N: ‘Developers, if you do one thing after reading this, go ask somebody about marketing.’
"Discovery is not an easy riddle to solve. But what you can’t do is ignore the problem, create beautiful art and hope that it will be discovered!"
Read More »The sounds of… Gareth Coker
Every month, we discuss the unique process of making music for video games
Read More »Sunny days at the BGI – organisation gains charitable status as NVM launches ‘Summer of Buttons’ exhibition
BGI hopes to build on its charitable status to access more funding to extend its programmes and collaborate with more partners
Read More »When We Made… Yooka-Laylee
We take a look behind the scenes at the development of Yooka-Laylee. Playtonic talks about the challenges of building upon Banjo-Kazooie’s heritage and having 73,000 people looking out for everything you do
Read More »A bigger bite: Sharkmob talks about its acquisition by Tencent
Creative impact, tech support, business rationale: Sharkmob’s CEO tells us about what happens when your studio is being acquired by Tencent
Read More »Body diversity in character design: ‘We need to represent our audience better’
"Games have a social responsibility. We’re responsible for a lot of screen time in people’s lives so to not hold yourself accountable for the impact they have on people’s lives is not longer an option," Lucy Kyriakidou said during her Develop:Brighton talk
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry