Game development news

The Develop Post-Mortem: _PRISM

Former Hollywood VFX artist Clint Siu recently released his debut game: a geometric puzzle title for mobile devices. James Batchelor learns more about the project’s unique origins

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14 ways to improve your game pitch

Just in time for devs looking to perfect their pitch before Interface tomorrow, independent developer and former head of strategic content at SCEE Shahid Ahmad reveals the best ways to secure that vital deal

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