Massive Entertainment's new engine brings realistic lighting and more to Xbox One and PS4 open world shooter
Read More »Watch Hello Games’ procedurally generated No Man’s Sky in action
First video footage of Joe Danger studio's ambitious sci-fi exploration game
Read More »Maya LT gets scripting and animation extensions
Lite version of 3D animation software upgraded with scripting and export improvements
Read More »Is Criterion, or Visceral, making the next Battlefield game?
DICE may no longer be the sole developer of EA’s Battlefield series. Analyst Michael Pachter said in an investor note last Friday that his company believes Criterion Games is working on a military shooter that may become a brand extension for the Battlefield franchise in FY15”. However, Pachter followed up …
Read More »Are you unhappy at work?
Share your views with MCV and Develop's Salary Survey 2014
Read More »Telltale forging Game of Thrones adventure series for 2014
Studio behind the Walking Dead snaps up HBO television series as its next production
Read More »Allegorithmic unveils Substance Painter
New particle-based brush tool can be used for both 2D and 3D texturing
Read More »30 games in 30 days – Gamelogic on rapid iteration with Grids
We chat with Gamelogic on why it decided to create so many small game prototypes in a month, and what its tool has to offer developers
Read More »The top five game job vacancies (06.12.13)
We take a look at five key vacancies across the UK and Europe
Read More »Tools Spotlight: CopperCube 4.0
Ambiera, a small Viennan company founded six years ago by CEO Nikolaus Gebhardt, was set up to help bring essential assets in reach of development studios. It provides software libraries, tools and knowledge for developers, and has had a hand in hundreds of games since its foundation. Flagship product CopperCube …
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