Given the bad press the industry has received on microtransactions, a game that teaches kids to better understand money should be welcomed...
Read More »Sega is on a big (remote) recruitment drive – Sports Interactive and Creative Assembly on hiring during a pandemic
"Behind the scenes though, a lot of work has been put in on the business continuity and recruitment side to safeguard our future."
Read More »Switch has its peak year – for hardware and software – but Nintendo continues to dominate its own platform
55.7m Switch units sold to date – but only nine non-Nintendo titles have broken 1m sales
Read More »Unreal Engine officially adds support for Xbox Series X and PS5 as part of major 4.25 release
"Features include platform-specific functionality, initial support for online subsystems, and early support for TRC and XR certification requirements"
Read More »Xsolla introduces Business Engine – data-driven recommendations to drive growth
Provides customised advice on Xsolla products and partners to help drive growth
Read More »Grads in Games: Search For A Star & Sumo Digital Rising Star winners revealed
Nine winners from 1,000 entrants in this year's student game development contest
Read More »Runescape creator Jagex sold for $530m to mysterious new owner
The new owner is described in a statement as "global asset management company, Macarthur Fortune, as part of its Platinum Fortune LP fund."
Read More »No WWE 2K 2021 title as headline franchise is furloughed for a year – 2K posts apologetically-toned open letter to fans
"We are extending the production timeline and will not be releasing a WWE 2K simulation game in 2020"
Read More »German games market grew by six per cent in 2019 – driven by incremental digital spending
German games market grows - but sales of standalone games are flat
Read More »Sumo Group shows its COVID-19 resilience with productivity falling just 3.5% – no delays to project delivery though recruitment is suffering
Sumo Group used its annual results to demonstrate that there’s more creativity in its studios than its ‘work-for-hire’ label suggests. Plus its early data shows development shouldn’t be a bottleneck in getting games to market in this pandemic-struck year
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